Investigation of Facial Preference Using Gaussian Process Preference Learning and Generative Image Model. | 0 | 0.34 | 2021 |
Phase dependent modulation of cortical activity during action observation and motor imagery of walking: An EEG study | 0 | 0.34 | 2021 |
Deciding when to start in 100-m sprints at Athletic World Championships | 0 | 0.34 | 2020 |
Accounting for Private Taste: Facial shape analysis of Attractiveness and Inter-individual Variance | 0 | 0.34 | 2020 |
Classification of Autism in Young Children by Phase Angle Clustering in Magnetoencephalogram Signals | 0 | 0.34 | 2020 |
Self-initiation of visual object motion has little influence on visual mislocalization by auditory stimuli | 0 | 0.34 | 2020 |
Attractive faces are rewarding irrespective of face category: Motivation in viewing attractive faces in Japanese viewers | 0 | 0.34 | 2020 |
Size-numerosity interaction depends retinal rather than perceived size | 0 | 0.34 | 2020 |
Color-Shape Association in Chinese People | 0 | 0.34 | 2019 |
Neural correlates of online cooperation during joint force production. | 2 | 0.38 | 2019 |
How People Attribute Minds to Non-Living Entities | 1 | 0.35 | 2019 |
Aibo Robot Mortuary Rites In The Japanese Cultural Context | 0 | 0.34 | 2018 |
Link between color-space association, left-right confusion, mirror image copy, and autistic traits | 0 | 0.34 | 2018 |
Implicit Ambient Surface Information: From Personal to Interpersonal. | 0 | 0.34 | 2018 |
Audiovisual semantic congruency effect with onomatopoeia | 0 | 0.34 | 2018 |
Development Of Human-Agent Attachment By Form Of Address | 0 | 0.34 | 2018 |
FFAB - The Form Function Attribution Bias in Human-Robot Interaction. | 3 | 0.38 | 2018 |
Impacts of cue reliability and explicit instruction on visual attention | 0 | 0.34 | 2017 |
Variability in advice taking in decision making. | 0 | 0.34 | 2017 |
Bidirectional effect of emotional contagion for pain during face-to-face interaction. | 0 | 0.34 | 2017 |
Ethical considerations of gendering very humanlike androids from an interdisciplinary perspective | 0 | 0.34 | 2017 |
A Machine Learning Approach to Decode Mental States in Bistable Perception | 0 | 0.34 | 2017 |
Relations between personality traits and empathy for social pain and physical pain | 0 | 0.34 | 2017 |
Explicit and implicit aspects of human cognition and behavior | 2 | 0.38 | 2017 |
Effects of synchronous motion and spatial alignment on animacy perception | 0 | 0.34 | 2016 |
Memory distortion of depth of a visual stimulus for perception and action | 0 | 0.34 | 2016 |
Category specific knowledge modulate capacity limitations of visual short-term memory | 0 | 0.34 | 2016 |
How people perceive different robot types: A direct comparison of an android, humanoid, and non-biomimetic robot | 0 | 0.34 | 2016 |
The number-time interaction depends on relative magnitude in the suprasecond range. | 0 | 0.34 | 2016 |
Gender differences in visuomotor sequence learning | 0 | 0.34 | 2016 |
Explicit and implicit aspects of embodied knowledge | 0 | 0.34 | 2015 |
Depth cue combinations for density judgment in three-dimensional display. | 0 | 0.34 | 2015 |
Seeing objects as face modulates visual search performance | 0 | 0.34 | 2014 |
LIDAR based target object classification by using reflection intensity | 1 | 0.63 | 2014 |
Distortion of visual localization in three-dimensional virtual space | 0 | 0.34 | 2014 |
Implicit transfer of reversed temporal structure in visuomotor sequence learning. | 1 | 0.63 | 2014 |
Time-frequency analysis of duty cycle changing on steady-state visual evoked potential: EEG recording | 2 | 0.49 | 2014 |
Interference between accustomed number-space mappings and unacquainted letter-space mappings in a button press task. | 1 | 0.36 | 2013 |
A Comparison of Actual and Artifactual Features Based on Fractal Analyses: Resting-State MEG Data. | 0 | 0.34 | 2013 |
Implicit transfer of mirrored spatial structure in visuomotor sequence learning. | 0 | 0.34 | 2013 |
Effects of visual cues on the complicated search task | 3 | 0.37 | 2012 |
Effects of explicit knowledge on transfer of visuomotor sequence learning. | 0 | 0.34 | 2012 |
Interface design of a central monitoring device taking cognitive aging into account. | 0 | 0.34 | 2011 |
Effects of Peripheral Visual Information on Performance of Video Game with Hemi-Spherical Immersive Projection Screen | 0 | 0.34 | 2009 |
Dynamic evaluation of distribution of visual attention during playing video game | 2 | 0.51 | 2006 |
Nonlinear Dynamics Of Evoked Neuromagnetic Responses Signifies Potential Defensive Mechanisms Against Photosensitivity | 0 | 0.34 | 2004 |
Effect of angle spread on system capacity in DS/CDMA cellular system using adaptive array antenna | 0 | 0.34 | 2000 |