Abstract | ||
---|---|---|
Human irises gain their appearance from a layered and highly com- plex structure that is difficult to model and render with conventional techniques. We present an approach that uses domain knowledge from the field of ocular prosthetics. In that field, ocularists create an artificial iris by painting many simple semi-transparent layers. We translate this methodology into a simple and effective toolkit which can be used to create and render realistic looking irises. |
Year | DOI | Venue |
---|---|---|
2003 | 10.1109/MCG.2003.1242384 | IEEE Computer Graphics and Applications |
Keywords | Field | DocType |
shading,rendering,image texture,entertainment,iris,domain knowledge,color,texture | Human eye,Computer vision,Domain knowledge,Entertainment,Image texture,Ocularist,Computer science,Ocular prosthetics,Artificial intelligence,Computer facial animation,Rendering (computer graphics),Multimedia | Journal |
Volume | Issue | ISSN |
23 | 6 | 0272-1716 |
Citations | PageRank | References |
43 | 3.16 | 4 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Aaron Lefohn | 1 | 282 | 22.38 |
Brian Budge | 2 | 141 | 8.14 |
Peter Shirley | 3 | 4732 | 426.39 |
Richard Caruso | 4 | 43 | 3.16 |
Erik Reinhard | 5 | 1351 | 92.66 |