Adaptive image space shading for motion and defocus blur | 8 | 0.51 | 2012 |
Adaptive transparency | 15 | 0.78 | 2011 |
Sample distribution shadow maps | 19 | 1.46 | 2011 |
Adaptive volumetric shadow maps | 22 | 0.77 | 2010 |
Beyond programmable shading (parts I and II) | 2 | 0.38 | 2009 |
Beyond programmable shading: in action | 1 | 0.88 | 2008 |
Programmable graphics: the future of interactive rendering | 3 | 0.59 | 2008 |
Beyond programmable shading: fundamentals | 2 | 0.50 | 2008 |
Multi-fragment effects on the GPU using the k-buffer | 57 | 4.26 | 2007 |
GPGPU for raster graphics | 1 | 0.38 | 2007 |
GPU memory model overview | 3 | 0.49 | 2005 |
Glift: an abstraction for generic, efficient GPU data structures | 6 | 1.50 | 2005 |
Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography | 34 | 1.94 | 2005 |
Dynamic adaptive shadow maps on graphics hardware | 10 | 1.16 | 2005 |
A dynamic adaptive multi-resolution GPU data structure: adaptive shadow maps, octree 3D paint, adaptive PDE solver | 1 | 0.46 | 2005 |
Octree textures on graphics hardware | 10 | 0.67 | 2005 |
Gaussian Transfer Functions for Multi-Field Volume Visualization | 45 | 2.50 | 2003 |
An Ocularist's Approach to Human Iris Synthesis | 43 | 3.16 | 2003 |