Title | ||
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A Game-Engine-Based Platform for Modeling and Computing Artificial Transportation Systems |
Abstract | ||
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A game-engine-based modeling and computing platform for artificial transportation systems (ATSs) is introduced. As an important feature, the artificial-population module (APM) is described in both its macroscopic and microcosmic aspects. In this module, each person is designed similarly to the actors in games. The traffic-simulation module (TSM) is another important module, which takes advantage of Delta3D to construct a 3-D simulation environment. All mobile actors are also managed by this module with the help of the dynamic-actor-layer (DAL) mechanism that is offered by Delta3D. The platform is designed as agent-oriented, modularized, and distributed. Both modules, together with components that are responsible for message processing, rules, network, and interactions, are organized by the game manager (GM) in a flexible architecture. With the help of the network component, the platform can be constructed to implement a distributed simulation. Finally, four experiments are introduced to show functions and features of the platform. |
Year | DOI | Venue |
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2011 | 10.1109/TITS.2010.2103400 | IEEE Transactions on Intelligent Transportation Systems |
Keywords | Field | DocType |
traffic-simulation module,agent-oriented platform,game-engine-based platform,3-d simulation environment,traffic engineering computing,distributed simulation,game engine-based platform,artificial-population module,3d simulation environment,computing platform,delta3d,flexible architecture,network component,computing artificial transportation systems,artificial transportation system modeling,digital simulation,solid modelling,artificial transportation systems (ats),dynamic actor layer mechanism,message passing,important module,artificial transportation system computing,important feature,game engine,message processing,mobile agents,game manager,artificial transportation system,computer games,computer model,computational modeling,engines,intelligent agents,indexing terms,games,game theory | Intelligent agent,Architecture,Message processing,Simulation,Solid modelling,Traffic simulation,Game theory,Engineering,Game engine,Message passing,Distributed computing | Journal |
Volume | Issue | ISSN |
12 | 2 | 1524-9050 |
Citations | PageRank | References |
12 | 0.98 | 6 |
Authors | ||
6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Qinghai Miao | 1 | 99 | 8.33 |
Fenghua Zhu | 2 | 193 | 33.75 |
Yisheng Lv | 3 | 73 | 13.53 |
Changjian Cheng | 4 | 42 | 7.01 |
Cheng Chen | 5 | 12 | 0.98 |
Xiaogang Qiu | 6 | 149 | 20.35 |