Title
Geo-sociograms: a method to analyze movement patterns and characterize tasks in location-based multiplayer games
Abstract
Location-based multiplayer games happen in real space so movement is not the location change of an avatar in a virtual world, but real change of a player's physical location. Additionally, movement is a core interaction of these games. This makes the distances between players a key element of the game dynamics. Annotating recorded movements requires video annotation which is time-consuming and prone to mistakes. To tackle this problem we introduce geo-sociograms as a method to visualize distances between players over time at a glance. We apply this method to existing data, showing that it leads to many of the same insights as traditional video analysis while being less time-consuming. A study indicates that geo-sociograms have the potential to help characterize types of location-based games. Ultimately, we hope that geo-sociograms will help predict movement patterns when using particular game design elements.
Year
DOI
Venue
2014
10.1145/2559206.2581298
CHI Extended Abstracts
Keywords
Field
DocType
game dynamic,physical location,location change,location-based multiplayer game,traditional video analysis,real change,location-based game,real space,movement pattern,particular game design element,augmented reality,games,data visualization
Data visualization,Game mechanics,Computer science,Turns, rounds and time-keeping systems in games,Video annotation,Game design,Augmented reality,Human–computer interaction,Sociogram,Avatar,Multimedia
Conference
Citations 
PageRank 
References 
0
0.34
7
Authors
4
Name
Order
Citations
PageRank
Gero Herkenrath1221.85
Carl Huch200.34
Florian Heller315617.92
Jan Borchers41659154.20