Shaping Textile Sliders: An Evaluation of Form Factors and Tick Marks for Textile Sliders | 0 | 0.34 | 2022 |
Otherware: how to best interact with autonomous systems | 0 | 0.34 | 2021 |
From Detectables to Inspectables: Understanding Qualitative Analysis of Audiovisual Data | 0 | 0.34 | 2021 |
Casual Notebooks and Rigid Scripts: Understanding Data Science Programming | 0 | 0.34 | 2020 |
Evaluating Menu Techniques for Handheld AR with a Smartphone & Mid-Air Pen. | 0 | 0.34 | 2020 |
TRACTUS: Understanding and Supporting Source Code Experimentation in Hypothesis-Driven Data Science | 1 | 0.34 | 2020 |
Otherware needs Otherness - Understanding and Designing Artificial Counterparts. | 0 | 0.34 | 2020 |
Springlets - Expressive, Flexible and Silent On-Skin Tactile Interfaces. | 2 | 0.38 | 2019 |
Fab:UNIverse - Makerspaces, Fab Labs and Lab Managers in Academia | 0 | 0.34 | 2019 |
Demonstration of Springlets - Expressive, Flexible and Silent On-Skin Tactile Interfaces. | 0 | 0.34 | 2019 |
Physical Guides: An Analysis of 3D Sketching Performance on Physical Objects in Augmented Reality. | 1 | 0.34 | 2018 |
An augmented flute for beginners. | 0 | 0.34 | 2017 |
Gardeene! Textile Controls for the Home Environment. | 0 | 0.34 | 2016 |
Transporters: Vision & Touch Transitive Widgets for Capacitive Screens | 0 | 0.34 | 2015 |
PERCs Demo: Persistently Trackable Tangibles on Capacitive Multi-Touch Displays | 1 | 0.35 | 2015 |
Combining Direct and Indirect Touch Input for Interactive Workspaces using Gaze Input | 10 | 0.50 | 2015 |
AudioScope: Smartphones as Directional Microphones in Mobile Audio Augmented Reality Systems | 3 | 0.53 | 2015 |
PERCs: Persistently Trackable Tangibles on Capacitive Multi-Touch Displays | 15 | 0.67 | 2015 |
HaptiCase: Back-of-Device Tactile Landmarks for Eyes-Free Absolute Indirect Touch | 7 | 0.47 | 2015 |
An Intuitive Textile Input Controller | 2 | 0.38 | 2015 |
Statsplorer: Guiding Novices in Statistical Analysis | 8 | 0.59 | 2015 |
Knobology Revisited: A Comparison of User Performance between Tangible and Virtual Rotary Knobs | 7 | 0.44 | 2015 |
How live coding affects developers' coding behavior | 4 | 0.45 | 2014 |
Understanding finger input above desktop devices | 7 | 0.49 | 2014 |
An interaction model for touch-aware tangibles on interactive surfaces | 0 | 0.34 | 2014 |
Visualizing Song Structure on Timecode Vinyls. | 0 | 0.34 | 2014 |
Geo-sociograms: a method to analyze movement patterns and characterize tasks in location-based multiplayer games | 0 | 0.34 | 2014 |
How tools in IDEs shape developers' navigation behavior | 8 | 0.46 | 2013 |
Instant user interfaces: repurposing everyday objects as input devices | 16 | 1.10 | 2013 |
Fillables: everyday vessels as tangible controllers with adjustable haptics | 5 | 0.49 | 2013 |
Conceptual framework for surface manager on interactive tabletops | 1 | 0.38 | 2013 |
Counter entropy: visualizing power consumption in an energy+ house | 1 | 0.37 | 2013 |
PUCs demo: detecting transparent, passive untouched capacitive widgets | 1 | 0.35 | 2013 |
An evaluation of state switching methods for indirect touch systems | 7 | 0.53 | 2013 |
Simplifying Remote Collaboration Through Spatial Mirroring | 3 | 0.42 | 2013 |
DragLocks: handling temporal ambiguities in direct manipulation video navigation | 8 | 0.58 | 2012 |
Fly: studying recall, macrostructure understanding, and user experience of canvas presentations | 4 | 0.46 | 2012 |
Understanding flicking on curved surfaces | 3 | 0.40 | 2012 |
Dragimation: direct manipulation keyframe timing for performance-based animation | 8 | 0.62 | 2012 |
Direct manipulation and the third dimension: co-planar dragging on 3d displays | 5 | 0.41 | 2012 |
Blaze | 1 | 0.36 | 2012 |
PowerSocket: towards on-outlet power consumption visualization | 11 | 0.64 | 2011 |
Interacting with smart walls: a multi-dimensional analysis of input technologies for augmented environments | 12 | 0.68 | 2011 |
Me hates this: exploring different levels of user feedback for (usability) bug reporting | 2 | 0.42 | 2011 |
Dynamic portals: a lightweight metaphor for fast object transfer on interactive surfaces | 8 | 0.50 | 2011 |
Rendering physical effects in tabletop controls | 7 | 0.74 | 2011 |
FingerFlux: near-surface haptic feedback on tabletops | 59 | 3.09 | 2011 |
Pinstripe: eyes-free continuous input on interactive clothing | 53 | 2.21 | 2011 |
MudPad: tactile feedback for touch surfaces | 9 | 0.86 | 2011 |
Second workshop on engineering patterns for multi-touch interfaces | 0 | 0.34 | 2011 |