Title
A method of human short hair modeling and real time animation
Abstract
This paper describes a method of human short hair modeling and real time animation. A method is proposed to model short hair. First, a hair style model is derived from a scalp model interactively. The hair model is then derived automatically from the hair style and scalp models. Texture mapping is applied to the hair model for a better visual effect. For animation, a method is proposed based on an approximation of the accurate physically-based hair model, from which 3D morphing key shapes are derived. Intermediate shapes are then computed by applying 3D morphing. We have implemented it and compared the results with real hair. The visual quality and frame rate are satisfactory for real time applications.
Year
DOI
Venue
2002
10.1109/PCCGA.2002.1167891
Pacific Conference on Computer Graphics and Applications
Keywords
DocType
ISBN
texture mapping,hair style,3d morphing key shapes,image morphing,intermediate shapes,visual effect,human short hair modeling,computer animation,frame rate,physically-based hair model,real hair,accurate physically-based hair model,scalp model interactively,hair style model,short hair,real time animation,scalp model,stereo image processing,image texture,hair model,real-time systems,real time systems,shape,strips,animation,computer science,fluid dynamics
Conference
0-7695-1784-6
Citations 
PageRank 
References 
10
0.54
6
Authors
2
Name
Order
Citations
PageRank
Guang Yang1195.90
Zhiyong Huang21437.51