Title
Dynamic point distribution for stroke-based rendering
Abstract
We present a new point distribution algorithm that is well adapted to stroke-based rendering systems. Its main characteristic is to deal efficiently with three conflicting constraints: the distribution of points should retain a good repartition in 2D; their motion should tightly follow the target motion in the underlying scene; and as few points as possible should be added or deleted from frame to frame. We show that previous methods fail to meet at least one of these constraints in the general case, as opposed to our approach that is independent of scene complexity and motion. As a result, our algorithm is able to take 3D scenes as well as videos as input and create non-uniform distributions with good temporal coherence and density properties. To illustrate it, we show applications in four different styles: stippling, pointillism, hatching and painterly.
Year
DOI
Venue
2007
10.2312/EGWR/EGSR07/139-146
Rendering Techniques
Keywords
Field
DocType
different style,conflicting constraint,stroke-based rendering,underlying scene,non-uniform distribution,target motion,dynamic point distribution,new point distribution algorithm,density property,good temporal coherence,scene complexity,good repartition
Computer vision,Point distribution model,Computer graphics (images),Pointillism,Computer science,Stippling,Coherence (physics),Artificial intelligence,Rendering (computer graphics)
Conference
Citations 
PageRank 
References 
24
0.77
16
Authors
4
Name
Order
Citations
PageRank
David Vanderhaeghe1395.14
Pascal Barla255329.07
Joelle Thollot3391.51
François Sillion42128188.75