Title
AoIM in peer-to-peer multiplayer online games
Abstract
MMOG are very large distributed applications, sharing very large states, and supporting communication between potentially thousands of player nodes. Despite the development of many solutions to define suitable architecture and communication protocol, and enabling efficient deployment of these types of applications, many issues remains which still require a solution. In this paper we discuss MMOG deployed over a Peer-to-Peer architecture, supporting a distributed model of systems with shared state and we address issues related to scalability, interest management and communication. We identify an efficient partitioning and distribution of the shared state as an important aspect in such models and propose a hierarchical multi-level interest management algorithm which enables contextual communication between peers. Experiments have been carried out and show the performance of the approach.
Year
DOI
Venue
2006
10.1145/1178823.1178907
Advances in Computer Entertainment Technology
Keywords
Field
DocType
peer-to-peer multiplayer online game,efficient deployment,suitable architecture,communication protocol,large state,efficient partitioning,interest management,shared state,peer-to-peer architecture,hierarchical multi-level interest management,contextual communication,distributed application,game design
Interest management,Architecture,Software deployment,Peer-to-peer,Computer science,Game design,Multimedia,Scalability,Communications protocol,Distributed computing
Conference
ISBN
Citations 
PageRank 
1-59593-380-8
10
0.62
References 
Authors
17
3
Name
Order
Citations
PageRank
Abdennour El Rhalibi133849.07
Madjid Merabti244867.52
Yuanyuan Shen3426.50