Abstract | ||
---|---|---|
The development of interesting virtual world systems requires the modeling of many different, usually complex, graphical objects. How these objects are represented in the system plays a major part in determining the capabilities of the system. We present an efficient, flexible, and extensible object description language used in virtual world system development at the Naval Postgraduate School. |
Year | DOI | Venue |
---|---|---|
1993 | 10.1016/0097-8493(93)90035-8 | COMPUTERS & GRAPHICS |
DocType | Volume | Issue |
Journal | 17 | 4 |
ISSN | Citations | PageRank |
0097-8493 | 4 | 2.21 |
References | Authors | |
1 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Michael J. Zyda | 1 | 245 | 116.12 |
Kalin P. Wilson | 2 | 38 | 19.69 |
David R. Pratt | 3 | 321 | 100.29 |
James G. Monahan | 4 | 38 | 19.69 |
John S. Falby | 5 | 100 | 33.98 |