Handling Heterogeneity In Networked Virtual Environments | 0 | 0.34 | 2002 |
NPSNET: a multi-player 3D virtual environment over the Internet | 49 | 5.81 | 1995 |
NPSOFF: An object description language for supporting virtual world construction | 4 | 2.21 | 1993 |
NPSNET: Hierarchical data structures for real-time three-dimensional visual simulation | 65 | 14.02 | 1993 |
NPSNET: Real-time collision detection and response | 15 | 3.50 | 1993 |
The Software Required for the Computer Generation of Virtual Environments | 30 | 17.41 | 1993 |
NPSNET: constructing a 3D virtual world | 34 | 17.48 | 1992 |
NPSNET: flight simulation dynamic modeling using quaternions | 16 | 13.11 | 1992 |
Meaningful graphics workstation performance measurements | 3 | 7.71 | 1990 |
A real-time, three-dimensional moving platform visualization tool | 3 | 7.69 | 1990 |
Design notes on a single board multiprocessor for real-time contour surface display generation | 1 | 0.36 | 1988 |
Flight Simulators for Under $100000 | 6 | 23.67 | 1988 |
Surface construction from planar contours | 19 | 2.82 | 1987 |