Title
Capturing and generating social behavior with the restaurant game
Abstract
The Restaurant Game demonstrates an end-to-end system that captures and generates social behavior for virtual agents. Over 15,000 people have played The Restaurant Game, and we have developed a system to automatically learn patterns of interaction and dialogue from logs of their gameplay sessions. These patterns guide a case-based planning system, which generates behavior and dialogue for a virtual customer or waitress who can interact with a human, or with another agent. The Restaurant Game demonstrates a first step toward empowering non-programmers to realize socially intelligent characters for a wide range of applications.
Year
DOI
Venue
2010
10.5555/1838206.1838540
AAMAS
Keywords
Field
DocType
virtual agent,end-to-end system,virtual customer,gameplay session,restaurant game,social behavior,wide range,case-based planning system,intelligent character,virtual environment,natural language,social simulation,social intelligence
Computer science,Social simulation,Multimedia
Conference
Citations 
PageRank 
References 
0
0.34
4
Authors
2
Name
Order
Citations
PageRank
Jeff Orkin117314.29
Deb Roy2103392.10