CommunityLM: Probing Partisan Worldviews from Language Models. | 0 | 0.34 | 2022 |
Perspective-Taking to Reduce Affective Polarization on Social Media | 0 | 0.34 | 2022 |
Technology-assisted coaching can increase engagement with learning technology at home and caregivers’ awareness of it | 0 | 0.34 | 2022 |
Child-driven, machine-guided: Automatic scaffolding of constructionist-inspired early literacy play | 0 | 0.34 | 2022 |
Engaging Politically Diverse Audiences on Social Media | 0 | 0.34 | 2022 |
Lifelong Knowledge-Enriched Social Event Representation Learning. | 0 | 0.34 | 2021 |
Balanced Influence Maximization in the Presence of Homophily | 0 | 0.34 | 2021 |
The Structure of Toxic Conversations on Twitter | 0 | 0.34 | 2021 |
Constructing Embodied Algebra by Sketching | 0 | 0.34 | 2021 |
Modeling Human Motives and Emotions from Personal Narratives Using External Knowledge And Entity Tracking | 0 | 0.34 | 2021 |
Keeper: An Online Synchronous Conversation Environment Informed by In-Person Facilitation Practices | 0 | 0.34 | 2020 |
Exploring aspects of similarity between spoken personal narratives by disentangling them into narrative clause types | 0 | 0.34 | 2020 |
DAPPER - Learning Domain-Adapted Persona Representation Using Pretrained BERT and External Memory. | 0 | 0.34 | 2020 |
RadioTalk: A Large-Scale Corpus of Talk Radio Transcripts | 0 | 0.34 | 2019 |
Learning Personas from Dialogue with Attentive Memory Networks. | 1 | 0.35 | 2018 |
Children-Centered Sensing in Early Childhood Classrooms. | 0 | 0.34 | 2018 |
Context is Key: New Approaches to Neural Coherence Modeling. | 0 | 0.34 | 2018 |
TweetVista: An AI-Powered Interactive Tool for Exploring Conversations on Twitter. | 0 | 0.34 | 2017 |
Bilingual SpeechBlocks: Investigating How Bilingual Children Tinker with Words in English and Spanish. | 0 | 0.34 | 2017 |
Mapping Twitter Conversation Landscapes. | 0 | 0.34 | 2017 |
Auris: creating affective virtual spaces from music | 1 | 0.38 | 2017 |
Twitter Demographic Classification Using Deep Multi-Modal Multi-Task Learning | 3 | 0.40 | 2017 |
Nasty, Brutish, and Short: What Makes Election News Popular on Twitter? | 0 | 0.34 | 2017 |
Generalized Grounding Graphs: A Probabilistic Framework for Understanding Grounded Commands. | 0 | 0.34 | 2017 |
DeepSpace: Mood-Based Image Texture Generation for Virtual Reality from Music. | 0 | 0.34 | 2017 |
Digital Stylometry: Linking Profiles Across Social Networks. | 1 | 0.34 | 2016 |
Automatic Detection and Categorization of Election-Related Tweets. | 5 | 0.62 | 2016 |
Human Atlas: A Tool for Mapping Social Networks. | 0 | 0.34 | 2016 |
DeepStance at SemEval-2016 Task 6: Detecting Stance in Tweets Using Character and Word-Level CNNs. | 9 | 0.59 | 2016 |
Tracking the Yak: An Empirical Study of Yik Yak. | 2 | 0.46 | 2016 |
Tweet Acts: A Speech Act Classifier for Twitter. | 8 | 0.60 | 2016 |
Enhanced Twitter Sentiment Classification Using Contextual Information | 9 | 0.52 | 2016 |
A Semi-automatic Method for Efficient Detection of Stories on Social Media. | 3 | 0.43 | 2016 |
Enhanced Twitter Sentiment Classification Using Contextual Information. | 0 | 0.34 | 2015 |
A Human-Machine Collaborative System for Identifying Rumors on Twitter. | 4 | 0.43 | 2015 |
Grounding language models in spatiotemporal context. | 2 | 0.39 | 2014 |
Understanding Speech in Interactive Narratives with Crowdsourced Data. | 7 | 0.49 | 2012 |
Relating Activity Contexts to Early Word Learning in Dense Longitudinal Data. | 5 | 0.62 | 2012 |
A portable audio/video recorder for longitudinal study of child development | 1 | 0.35 | 2012 |
Extracting aspects of determiner meaning from dialogue in a virtual world environment | 2 | 0.39 | 2011 |
An Interface for Visualization and Exploration of Spatial Distributions. | 0 | 0.34 | 2011 |
Grounded semantic composition for visual scenes | 39 | 3.06 | 2011 |
Grounding spatial language for video search | 2 | 0.41 | 2010 |
Learning Meanings of Words and Constructions, Grounded in a Virtual Game. | 6 | 0.72 | 2010 |
Semi-automated dialogue act classification for situated social agents in games | 6 | 0.63 | 2010 |
Toward understanding natural language directions | 127 | 5.35 | 2010 |
Grounding Verbs of Motion in Natural Language Commands to Robots. | 6 | 0.48 | 2010 |
Capturing and generating social behavior with the restaurant game | 0 | 0.34 | 2010 |
An immersive system for browsing and visualizing surveillance video | 10 | 0.62 | 2010 |
Behavior Compilation for AI in Games. | 4 | 0.48 | 2010 |