Title
Using Greenfoot and games to teach rising 9th and 10th grade novice programmers
Abstract
In a two-week residential game camp we used the Greenfoot IDE to teach java programming to rising 9th and 10th graders. Students created their own computer games which required learning how to write java programs, create a game design, and create art assets. In this paper we focus on the computer science pedagogy used and describe the initial design of an augmented game development framework for the Greenfoot environment. This framework includes classes for the following useful game elements: Animation, Projectiles, Side Scrolling Worlds, Text Boxes, Clocks and Timers. We describe these classes, discuss the effectiveness of each, and describe potential improvements to their implementation and design. We also report the results of a survey conducted during each of the camps.
Year
DOI
Venue
2008
10.1145/1401843.1401853
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Keywords
DocType
Citations 
following useful game element,greenfoot ide,novice programmers,java program,grade novice programmer,game design,introductory programming,game development,computer science pedagogy,two-week residential game camp,augmented game development framework,game programming,computer science education,initial design,own computer game,greenfoot environment
Conference
7
PageRank 
References 
Authors
1.09
1
8
Name
Order
Citations
PageRank
Mohammed Al-Bow171.09
Debra Austin271.09
Jeffrey Edgington371.43
Rafael Fajardo4101.65
Joshua Fishburn571.09
Carlos Lara671.09
Scott Leutenegger7121.99
Susan Meyer871.09