Abstract | ||
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Mobile phones can persuade users to adopt healthy behaviors such as regular exercise. Monsters & Gold, a context-aware, user-adaptive mobile fitness game, runs on mobile phones to motivate and train users in jogging outdoors. The game dynamically presents virtual monsters, gold, and other items—according to factors such as users' heart rate, age, and exercise phase—to encourage users to speed up or slow down. A first evaluation led to an improved game design; a subsequent evaluation confirmed beneficial effects on training and motivation. |
Year | DOI | Venue |
---|---|---|
2010 | 10.1109/MPRV.2010.52 | IEEE Pervasive Computing |
Keywords | Field | DocType |
game theory,mobile computing,mobile handsets,context-aware,mobile phones,smart phones,training,user-adaptive fitness game,GUIs,HCI,artificial intelligence,context-awareness,fitness games,games and infotainment,graphical user interfaces,health,human-computer interaction,mobile phones,pervasive computing,serious games,user evaluation,user interfaces | Mobile computing,Computer science,Game design,Context awareness,Human–computer interaction,Graphical user interface,Game theory,Ubiquitous computing,User interface,Multimedia,Mobile telephony | Journal |
Volume | Issue | ISSN |
9 | 4 | 1536-1268 |
Citations | PageRank | References |
34 | 2.21 | 9 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Fabio Buttussi | 1 | 298 | 24.49 |
Luca Chittaro | 2 | 2083 | 177.40 |