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FABIO BUTTUSSI
Author Info
Open Visualization
Name
Affiliation
Papers
FABIO BUTTUSSI
University of Udine, Udine, Italy
23
Collaborators
Citations
PageRank
12
298
24.49
Referers
Referees
References
889
633
265
Search Limit
100
889
Publications (23 rows)
Collaborators (12 rows)
Referers (100 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Learning Safety Through Public Serious Games: A Study of “Prepare for Impact” on a Very Large, International Sample of Players
0
0.34
2022
Locomotion in Place in Virtual Reality: A Comparative Evaluation of Joystick, Teleport, and Leaning
5
0.43
2021
A Comparison of Procedural Safety Training in Three Conditions: Virtual Reality Headset, Smartphone, and Printed Materials
2
0.38
2021
Corrigendum to "Exploring the use of arcade game elements for attitude change: Two studies in the aviation safety domain" [International Journal of Human-Computer Studies 127 (2019) 112-123].
0
0.34
2020
A virtual reality methodology for cardiopulmonary resuscitation training with and without a physical mannequin
0
0.34
2020
Humor and Fear Appeals in Animated Pedagogical Agents: An Evaluation in Aviation Safety Education.
0
0.34
2020
Exploring the use of arcade game elements for attitude change: Two studies in the aviation safety domain
4
0.43
2019
Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario.
19
0.92
2018
Automatic camera control meets emergency simulations: An application to aviation safety
0
0.34
2015
Assessing Knowledge Retention of an Immersive Serious Game vs. a Traditional Education Method in Aviation Safety
27
1.38
2015
Desktop virtual reality for emergency preparedness: user evaluation of an aircraft ditching experience under different fear arousal conditions
9
0.89
2014
Evaluation of a 3D serious game for advanced life support retraining.
9
0.68
2013
Smarter Phones for Healthier Lifestyles: An Adaptive Fitness Game
34
2.21
2010
Using mobile devices to support communication between emergency medical responders and deaf people
7
0.68
2010
Filtering Fitness Trail Content Generated by Mobile Users
2
0.39
2009
A user-adaptive and context-aware architecture for mobile and desktop training applications
1
0.35
2008
MOPET: a context-aware and user-adaptive wearable system for fitness training.
67
4.40
2008
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors
21
1.89
2007
Using Web3D technologies for visualization and search of signs in an international sign language dictionary
12
1.12
2007
H-animator: a visual tool for modeling, reuse and sharing of X3D humanoid animations
14
1.12
2006
Rendering of X3D content on mobile devices with OpenGL ES
21
1.39
2006
MAge-AniM: a system for visual modeling of embodied agent animations and their replay on mobile devices
1
0.71
2006
Bringing mobile guides and fitness activities together: a solution based on an embodied virtual trainer
43
3.42
2006
1