Abstract | ||
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Can greater visual realism of a real-time architectural virtual walkthrough achieve similar high sensory impact, or qualia, as a fabricated 3D printed scale model of an urban landscape? The aim of this project is to answer that question by allowing a real existing city heritage landscape during a large urban planning project to be 3D modeled and subsequently be studied via a dual output: a fabricated real, physical scale model based on a latest high quality color 3D printer and an equivalent 3D virtual walkthrough of enhanced real-time visual realism based on a recent game engine. Conclusions of this experiment and user study suggest that a virtual, interactive simulation based on specific latest real-time rendering algorithms can indeed convey a similar user experience and feeling of "presence" that an equivalent architectural scale model offers, regarding fast appreciation of both space and structure. |
Year | DOI | Venue |
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2012 | 10.1007/978-3-642-34234-9_52 | EuroMed |
Keywords | Field | DocType |
real-time architectural virtual walkthrough,printed scale model,virtual walkthrough,specific latest real-time rendering,enhanced real-time visual realism,latest high quality color,large urban planning project,equivalent architectural scale model,virtual rapid architectural prototyping,greater visual realism,physical scale model,virtual environment,scale models,3d printing | Rapid prototyping,Scale model,User experience design,Architect's scale,Virtual machine,Computer science,Urban planning,Human–computer interaction,Software walkthrough,Multimedia,Qualia | Conference |
Citations | PageRank | References |
1 | 0.37 | 4 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
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Mike Tato | 1 | 1 | 0.37 |
Petros Papanikolaou | 2 | 1 | 0.37 |
George Papagiannakis | 3 | 234 | 22.95 |