Architectures for SLAM and Augmented Reality Computing | 0 | 0.34 | 2021 |
When Children Program Intelligent Environments: Lessons Learned from a Serious AR Game | 0 | 0.34 | 2021 |
Deform, Cut and Tear a skinned model using Conformal Geometric Algebra | 0 | 0.34 | 2020 |
MAGES 3.0: Tying the knot of medical VR | 0 | 0.34 | 2020 |
MagiPlay: An Augmented Reality Serious Game Allowing Children to Program Intelligent Environments. | 0 | 0.34 | 2020 |
Immersive visual scripting based on VR software design patterns for experiential training | 1 | 0.36 | 2020 |
BricklAyeR: A Platform for Building Rules for AmI Environments in AR. | 0 | 0.34 | 2019 |
Literary Myths in Mixed Reality. | 0 | 0.34 | 2018 |
A 3D Modelling and Photorealistic Simulation Pipeline for 3D Heritage Edifices. | 0 | 0.34 | 2018 |
Virtual Reality Rehabilitation Based on Neurologic Music Therapy: A Qualitative Preliminary Clinical Study. | 0 | 0.34 | 2018 |
New Cross/Augmented Reality Experiences for the Virtual Museums of the Future. | 0 | 0.34 | 2018 |
Style-based motion analysis for dance composition. | 4 | 0.39 | 2018 |
Transforming medical education and training with VR using M.A.G.E.S. | 0 | 0.34 | 2018 |
Rapid Reconstruction And Simulation Of Real Characters In Mixed Reality Environments | 1 | 0.43 | 2017 |
Projecting our Past to the Future - Challenges and Results: The Case of Asinou church. | 0 | 0.34 | 2017 |
Life-sized Group and Crowd simulation in Mobile AR. | 0 | 0.34 | 2016 |
CGI 2016 Editorial (TVCJ). | 0 | 0.34 | 2016 |
A Mobile, AR Inside-Out Positional Tracking Algorithm, (MARIOPOT), Suitable for Modern, Affordable Cardboard-Style VR HMDs. | 1 | 0.36 | 2016 |
An inclusive Conformal Geometric Algebra GPU animation interpolation and deformation algorithm. | 3 | 0.52 | 2016 |
A fast and robust pipeline for populating mobile AR scenes with gamified virtual characters. | 3 | 0.58 | 2015 |
A cross-platform, remotely-controlled mobile avatar simulation framework for AmI environments | 2 | 0.40 | 2014 |
glGA: an OpenGL Geometric Application Framework for a Modern, Shader-based Computer Graphics Curriculum. | 6 | 0.65 | 2014 |
Geometric algebra rotors for skinned character animation blending | 4 | 0.60 | 2013 |
From real to virtual rapid architectural prototyping | 1 | 0.37 | 2012 |
A taxonomy of visualization strategies for cultural heritage applications | 25 | 1.40 | 2010 |
Self adaptive animation based on user perspective | 4 | 0.74 | 2008 |
A survey of mobile and wireless technologies for augmented reality systems | 72 | 3.17 | 2008 |
A virtual 3D mobile guide in the INTERMEDIA project | 4 | 0.51 | 2008 |
Presence and interaction in mixed reality environments | 11 | 0.63 | 2007 |
Chloe@University: an indoor, mobile mixed reality guidance system | 2 | 0.38 | 2007 |
Real Time Animation and Illumination in Ancient Roman Sites | 9 | 1.24 | 2007 |
An Interactive Mixed Reality Framework for Virtual Humans | 6 | 0.74 | 2006 |
Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module. | 0 | 0.34 | 2006 |
Mixing Virtual And Real Scenes In The Site Of Ancient Pompeii | 41 | 2.17 | 2005 |
Immersive VR decision training: telling interactive stories featuring advanced virtual human simulation technologies | 34 | 2.23 | 2003 |