Name
Affiliation
Papers
GEORGE PAPAGIANNAKIS
University of Geneva, MIRALab, Geneva, Switzerland
35
Collaborators
Citations 
PageRank 
104
234
22.95
Referers 
Referees 
References 
680
720
326
Search Limit
100720
Title
Citations
PageRank
Year
Architectures for SLAM and Augmented Reality Computing00.342021
When Children Program Intelligent Environments: Lessons Learned from a Serious AR Game00.342021
Deform, Cut and Tear a skinned model using Conformal Geometric Algebra00.342020
MAGES 3.0: Tying the knot of medical VR00.342020
MagiPlay: An Augmented Reality Serious Game Allowing Children to Program Intelligent Environments.00.342020
Immersive visual scripting based on VR software design patterns for experiential training10.362020
BricklAyeR: A Platform for Building Rules for AmI Environments in AR.00.342019
Literary Myths in Mixed Reality.00.342018
A 3D Modelling and Photorealistic Simulation Pipeline for 3D Heritage Edifices.00.342018
Virtual Reality Rehabilitation Based on Neurologic Music Therapy: A Qualitative Preliminary Clinical Study.00.342018
New Cross/Augmented Reality Experiences for the Virtual Museums of the Future.00.342018
Style-based motion analysis for dance composition.40.392018
Transforming medical education and training with VR using M.A.G.E.S.00.342018
Rapid Reconstruction And Simulation Of Real Characters In Mixed Reality Environments10.432017
Projecting our Past to the Future - Challenges and Results: The Case of Asinou church.00.342017
Life-sized Group and Crowd simulation in Mobile AR.00.342016
CGI 2016 Editorial (TVCJ).00.342016
A Mobile, AR Inside-Out Positional Tracking Algorithm, (MARIOPOT), Suitable for Modern, Affordable Cardboard-Style VR HMDs.10.362016
An inclusive Conformal Geometric Algebra GPU animation interpolation and deformation algorithm.30.522016
A fast and robust pipeline for populating mobile AR scenes with gamified virtual characters.30.582015
A cross-platform, remotely-controlled mobile avatar simulation framework for AmI environments20.402014
glGA: an OpenGL Geometric Application Framework for a Modern, Shader-based Computer Graphics Curriculum.60.652014
Geometric algebra rotors for skinned character animation blending40.602013
From real to virtual rapid architectural prototyping10.372012
A taxonomy of visualization strategies for cultural heritage applications251.402010
Self adaptive animation based on user perspective40.742008
A survey of mobile and wireless technologies for augmented reality systems723.172008
A virtual 3D mobile guide in the INTERMEDIA project40.512008
Presence and interaction in mixed reality environments110.632007
Chloe@University: an indoor, mobile mixed reality guidance system20.382007
Real Time Animation and Illumination in Ancient Roman Sites91.242007
An Interactive Mixed Reality Framework for Virtual Humans60.742006
Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module.00.342006
Mixing Virtual And Real Scenes In The Site Of Ancient Pompeii412.172005
Immersive VR decision training: telling interactive stories featuring advanced virtual human simulation technologies342.232003