Abstract | ||
---|---|---|
This paper describes work to ease the resource allocation problem in the domain of game server hosting. A solution was sought that required no alteration to game server code and would not inhibit a player’s gaming experience. Although an academic work, the problem is tackled in a commercial setting. |
Year | DOI | Venue |
---|---|---|
2008 | 10.1109/ISORC.2008.12 | Object Oriented Real-Time Distributed Computing |
Keywords | Field | DocType |
resource allocation problem,game server hosting,game server code,gaming experience,academic work,game server,efficient resource management,commercial setting,file servers,resource management,resource allocation,quality of service,operating systems,distributed computing,computer networks,servers,games,web server,availability,resource manager,scalability | Resource management,Internet hosting service,World Wide Web,File server,Computer science,Server,Quality of service,Resource allocation,Game Developer,Web server,Distributed computing | Conference |
ISBN | Citations | PageRank |
978-0-7695-3132-8 | 2 | 0.37 |
References | Authors | |
1 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Daniel P. Martin 0001 | 1 | 6 | 2.62 |
Aad P. A. Van Moorsel | 2 | 729 | 82.85 |
Graham Morgan | 3 | 150 | 19.15 |