Title
Emohawk: learning virtual characters by doing
Abstract
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built utilizing a free version of Unreal Engine 2 and it features an interactive scenario with four virtual agents controlled by an appraisal-driven architecture playing out a story approximately 5-10 minutes long. Students are engaged in solving game-based tasks with increasing complexity and simple programming tasks related to various parts of the virtual agents curricula. The Emohawk distribution includes documentation, graphical debugging tools and tutorials. The project is in continuous development and we plan a large evaluation for the 2010/2011 academic year.
Year
DOI
Venue
2010
10.1007/978-3-642-16638-9_40
ICIDS
Keywords
Field
DocType
virtual agent,appraisal-driven architecture,free version,virtual character,virtual agents curriculum,unreal engine,continuous development,virtual agents development,emohawk distribution,game-based task,academic year
Architecture,Virtual agent,Academic year,Computer science,Narrative,Human–computer interaction,Curriculum,Documentation,Multimedia,Instructional simulation,Debugging
Conference
Volume
ISSN
ISBN
6432
0302-9743
3-642-16637-7
Citations 
PageRank 
References 
2
0.41
4
Authors
2
Name
Order
Citations
PageRank
Michal Bída111013.22
Cyril Brom232643.01