Generating Side Quests From Building Blocks | 1 | 0.36 | 2015 |
Search in Real-Time Video Games. | 3 | 0.38 | 2013 |
Towards Automatic Story Clustering for Interactive Narrative Authoring | 1 | 0.38 | 2013 |
SimDate3D - Level Two. | 1 | 0.36 | 2013 |
Learning and Game AI. | 5 | 0.44 | 2013 |
Pogamut toolkit (demonstration) | 0 | 0.34 | 2012 |
Toolkit for teaching steering behaviors for 3D human-like virtual agents (demonstration) | 0 | 0.34 | 2012 |
Controlling Three Agents in a Quarrel: Lessons Learnt. | 1 | 0.38 | 2012 |
Evolution of gamebots project | 1 | 0.34 | 2012 |
Toolkit for teaching steering behaviors for 3D human-like virtual agents (demonstration) | 0 | 0.34 | 2012 |
Pogamut toolkit (demonstration) | 0 | 0.34 | 2012 |
How to compare usability of techniques for the specification of virtual agents' behavior? an experimental pilot study with human subjects | 7 | 0.65 | 2011 |
When a couple goes together: walk along steering | 6 | 0.50 | 2011 |
To date or not to date? a minimalist affect-modulated control architecture for dating virtual characters | 3 | 0.43 | 2011 |
Emohawk: learning virtual characters by doing | 2 | 0.41 | 2010 |
Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps | 1 | 0.59 | 2009 |
Emohawk: Searching for a "Good" Emergent Narrative | 6 | 0.87 | 2009 |
Extensions and Applications of Pogamut 3 Platform | 2 | 0.37 | 2009 |
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents | 57 | 3.36 | 2009 |
3D Immersion in Virtual Agents Education | 6 | 1.02 | 2008 |
Towards Fast Prototyping of IVAs Behavior: Pogamut 2 | 7 | 0.69 | 2007 |
Toolkits for Agent Development by Undergraduates and Non-Programmers | 0 | 0.34 | 2007 |