Title
Semi-automated dialogue act classification for situated social agents in games
Abstract
As a step toward simulating dynamic dialogue between agents and humans in virtual environments, we describe learning a model of social behavior composed of interleaved utterances and physical actions. In our model, utterances are abstracted as {speech act, propositional content, referent} triples. After training a classifier on 100 gameplay logs from The Restaurant Game annotated with dialogue act triples, we have automatically classified utterances in an additional 5,000 logs. A quantitative evaluation of statistical models learned from the gameplay logs demonstrates that semiautomatically classified dialogue acts yield significantly more predictive power than automatically clustered utterances, and serve as a better common currency for modeling interleaved actions and utterances.
Year
Venue
Keywords
2010
AGS
semi-automated dialogue act classification,dynamic dialogue,gameplay log,statistical model,social agent,speech act,interleaved action,restaurant game,semiautomatically classified dialogue act,interleaved utterance,classified utterance,dialogue act triple,natural language,natural language processing,virtual environment,social simulation,artificial intelligent,social behavior
Field
DocType
Citations 
Situated,Predictive power,Computer science,Dialogue acts,Referent,Social simulation,Natural language processing,Social agents,Statistical model,Artificial intelligence,Classifier (linguistics)
Conference
6
PageRank 
References 
Authors
0.63
11
2
Name
Order
Citations
PageRank
Jeff Orkin117314.29
Deb Roy2103392.10