Title
Conciliating coherence and high responsiveness in interactive storytelling
Abstract
Interactive storytelling is a new form of digital entertainment that brings together techniques and tools for the creation, visualization and control of interactive stories through electronic means. One of the main challenges of interactive storytelling is the generation of stories that are both coherent and interesting, while providing means to allow the user to interact with the story. On the other hand, user's intervention should not violate the rules of the chosen genre, leading to unlikely developments. Another problem arises when storytelling environments require high responsiveness, as is the case in interactive TV. The fact that storytelling systems are usually very CPU intensive should not affect responsiveness. This paper describes a model to deal with these requirements, which has been implemented over a previous version of Logtell, a logic-based tool for interactive generation and dramatization of stories.
Year
DOI
Venue
2008
10.1145/1413634.1413709
DIMEA
Keywords
Field
DocType
storytelling environment,conciliating coherence,high responsiveness,storytelling system,chosen genre,interactive story,digital entertainment,electronic mean,interactive generation,interactive storytelling,interactive tv,narratives,planning
Storytelling,Visualization,Computer science,As is,Interactive television,Dramatization,Coherence (physics),Narrative,Human–computer interaction,Interactive storytelling,Multimedia
Conference
Citations 
PageRank 
References 
5
0.47
10
Authors
5
Name
Order
Citations
PageRank
Marcelo M. Camanho1100.94
Angelo Ciarlini215778.44
Antonio L. Furtado3704917.22
Cesar Pozzer4738.16
Bruno Feijó520029.85