Computational Narrative Blending Based on Planning. | 0 | 0.34 | 2021 |
Adaptive Storytelling Based on Personality and Preference Modeling | 0 | 0.34 | 2020 |
Personality and Preference Modeling for Adaptive Storytelling. | 0 | 0.34 | 2018 |
Pervasive virtuality in digital entertainment applications and its quality requirements. | 0 | 0.34 | 2018 |
Persona: A Method for Facial Analysis in Video and Application in Entertainment. | 0 | 0.34 | 2018 |
Video-based interactive storytelling using real-time video compositing techniques. | 0 | 0.34 | 2018 |
Player behavior and personality modeling for interactive storytelling in games. | 3 | 0.39 | 2018 |
A method to assess pervasive qualities in mobile games. | 1 | 0.36 | 2018 |
A Fast Approach for Automatic Generation of Populated Maps with Seed and Difficulty Control | 1 | 0.36 | 2017 |
Network Traversal as an Aid to Plot Analysis and Composition | 0 | 0.34 | 2017 |
Dealing with the Emotions of Non Player Characters | 1 | 0.41 | 2017 |
Notes on Pervasive Virtuality. | 0 | 0.34 | 2016 |
The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems. | 2 | 0.37 | 2016 |
Distributed Virtual Reality for Collaborative Backlot Visualization | 0 | 0.34 | 2016 |
Real time 360° video stitching and streaming. | 4 | 0.45 | 2016 |
Live-action Virtual Reality Games | 0 | 0.34 | 2016 |
Storytelling variants based on semiotic relations. | 2 | 0.36 | 2016 |
An Indoor Navigation System for Live-Action Virtual Reality Games | 0 | 0.34 | 2015 |
Adaptive Automated Storytelling Based on Audience Response | 0 | 0.34 | 2015 |
Storytelling Variants: The Case of Little Red Riding Hood | 1 | 0.35 | 2015 |
Personality traits in plots with nondeterministic planning for interactive storytelling | 0 | 0.34 | 2015 |
Exploring Parallel Game Architectures with Tardiness Policy | 0 | 0.34 | 2015 |
Extending Use Cases to Support Activity Design in Pervasive Mobile Games | 4 | 0.45 | 2014 |
Hierarchical generation of dynamic and nondeterministic quests in games | 3 | 0.47 | 2014 |
Building Keyword-Indexed Virtual Libraries in a Logic Programming Environment | 0 | 0.34 | 2014 |
A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling. | 0 | 0.34 | 2013 |
Non-branching Interactive Comics | 5 | 0.49 | 2013 |
Social interaction for interactive storytelling | 0 | 0.34 | 2012 |
Information-Gathering events in story plots | 1 | 0.37 | 2012 |
Rendering Tubes from Discrete Curves Using Hardware Tessellation. | 0 | 0.34 | 2012 |
Draw your own story: paper and pencil interactive storytelling | 5 | 0.39 | 2011 |
Supporting Characters in Interactive Storytelling | 1 | 0.35 | 2011 |
Modeling alternatives for fuzzy Markov chain-based classification of multitemporal remote sensing data | 3 | 0.51 | 2011 |
Director of Photography and Music Director for Interactive Storytelling. | 2 | 0.38 | 2010 |
Parallel culling and sorting based on adaptive static balancing | 0 | 0.34 | 2009 |
A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU. | 10 | 0.84 | 2009 |
A Model for Interactive TV Storytelling. | 3 | 0.47 | 2009 |
Visualization, Digital Content, and Simulation | 0 | 0.34 | 2009 |
Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments | 1 | 0.40 | 2009 |
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU | 14 | 0.75 | 2009 |
Virtual cinematography director for interactive storytelling | 4 | 0.51 | 2009 |
Turn off the graphics: designing non-visual interfaces for mobile phone games. | 9 | 0.62 | 2009 |
A game loop architecture for the GPU used as a math coprocessor in real-time applications | 10 | 0.70 | 2008 |
An exploratory study on non-visual mobile phone interfaces for games | 14 | 1.02 | 2008 |
Planning and Interaction Levels for TV Storytelling | 5 | 0.47 | 2008 |
Conciliating coherence and high responsiveness in interactive storytelling | 5 | 0.47 | 2008 |
Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems | 16 | 0.85 | 2008 |
Shot segmentation based on the encoder signature | 0 | 0.34 | 2006 |
Game and interactivity in computer science educationVideo presentations are available on the citation page | 5 | 1.58 | 2006 |
A Computer-Assisted Colorization Algorithm based on Topological Difference | 3 | 0.42 | 2006 |