Title
SGRT: a scalable mobile GPU architecture based on ray tracing
Abstract
Recently, with the increasing demand for photorealistic graphics and the rapid advances in desktop CPUs/GPUs, real-time raytracing has attracted considerable attention. Unfortunately, raytracing in the current mobile environment is difficult because of inadequate computing power, memory bandwidth, and flexibility in mobile GPUs. In this work, we present a novel mobile GPU architecture called the SGRT (Samsung reconfigurable GPU based on RayTracing) by enhancing our previous works with the following features: 1) a fast compact hardware engine that accelerates a traversal and intersection operation, 2) a flexible reconfigurable processor that supports software ray generation and shading, and 3) a parallelization framework that achieves scalable performance. Unlike our previous work, the current architecture is designed for both static and dynamic scenes with a smaller area. Experimental results show that the SGRT can be a versatile graphics solution, as it supports compatible performance compared to desktop GPU raytracers. To the best of our knowledge, the SGRT is the first mobile GPU based on full Whitted raytracing.
Year
DOI
Venue
2012
10.1145/2342896.2342953
SIGGRAPH Posters
Keywords
DocType
Citations 
real-time raytracing,compatible performance,scalable mobile gpu architecture,mobile gpus,full whitted raytracing,novel mobile gpu architecture,current mobile environment,mobile gpu,previous work,samsung reconfigurable,desktop gpu raytracers,ray tracing,memory bandwidth,real time
Conference
16
PageRank 
References 
Authors
1.01
1
7
Name
Order
Citations
PageRank
Won-Jong Lee112913.38
Shihwa Lee210414.60
Jae-Ho Nah313614.93
Jinwoo Kim41918168.52
Youngsam Shin510110.22
Jaedon Lee6877.72
Seokyoon Jung7705.65