Abstract | ||
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We investigate the relationship between a student's affect and how he or she chooses to use a simulation problem-solving environment, using quantitative field observations. Within the environment studied, many students were observed gaming the system (cf. Baker et al, 2004), while few students engaged in off-task behavior. We analyze which affective states co-occur with gaming the system, and which affective states precede gaming behavior. Boredom and confusion appear both to precede gaming behavior and to co-occur with gaming behavior; delight and flow are negatively associated with gaming behavior. |
Year | Venue | Keywords |
---|---|---|
2007 | AIED | simulation problem-solving environment,usage choices,quantitative field observation,off-task behavior,simulation problem-solving environments,gaming behavior,affective states co-occur,affective state,student engagement |
Field | DocType | Volume |
Social psychology,Confusion,Psychology,Knowledge management,Cognitive psychology,Boredom,Affect (psychology) | Conference | 158 |
ISSN | Citations | PageRank |
0922-6389 | 30 | 2.80 |
References | Authors | |
11 | 11 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ma. Mercedes T. Rodrigo | 1 | 450 | 37.84 |
Ryan S. J. d. Baker | 2 | 1220 | 111.60 |
Maria C. V. Lagud | 3 | 52 | 4.97 |
Sheryl A. L. Lim | 4 | 49 | 4.52 |
Alexis F. Macapanpan | 5 | 49 | 4.52 |
Sheila A. M. S. Pascua | 6 | 70 | 6.26 |
Jerry Q. Santillano | 7 | 49 | 4.52 |
Leima R. S. Sevilla | 8 | 30 | 2.80 |
Jessica O. Sugay | 9 | 78 | 7.65 |
Sinath Tep | 10 | 49 | 4.52 |
Norma J. B. Viehland | 11 | 49 | 4.52 |