Title
Affect and Usage Choices in Simulation Problem-Solving Environments
Abstract
We investigate the relationship between a student's affect and how he or she chooses to use a simulation problem-solving environment, using quantitative field observations. Within the environment studied, many students were observed gaming the system (cf. Baker et al, 2004), while few students engaged in off-task behavior. We analyze which affective states co-occur with gaming the system, and which affective states precede gaming behavior. Boredom and confusion appear both to precede gaming behavior and to co-occur with gaming behavior; delight and flow are negatively associated with gaming behavior.
Year
Venue
Keywords
2007
AIED
simulation problem-solving environment,usage choices,quantitative field observation,off-task behavior,simulation problem-solving environments,gaming behavior,affective states co-occur,affective state,student engagement
Field
DocType
Volume
Social psychology,Confusion,Psychology,Knowledge management,Cognitive psychology,Boredom,Affect (psychology)
Conference
158
ISSN
Citations 
PageRank 
0922-6389
30
2.80
References 
Authors
11
11