Title
Steerable augmented reality with the beamatron
Abstract
Steerable displays use a motorized platform to orient a projector to display graphics at any point in the room. Often a camera is included to recognize markers and other objects, as well as user gestures in the display volume. Such systems can be used to superimpose graphics onto the real world, and so are useful in a number of augmented reality and ubiquitous computing scenarios. We contribute the Beamatron, which advances steerable displays by drawing on recent progress in depth camera-based interactions. The Beamatron consists of a computer-controlled pan and tilt platform on which is mounted a projector and Microsoft Kinect sensor. While much previous work with steerable displays deals primarily with projecting corrected graphics onto a discrete set of static planes, we describe computational techniques that enable reasoning in 3D using live depth data. We show two example applications that are enabled by the unique capabilities of the Beamatron: an augmented reality game in which a player can drive a virtual toy car around a room, and a ubiquitous computing demo that uses speech and gesture to move projected graphics throughout the room.
Year
DOI
Venue
2012
10.1145/2380116.2380169
UIST
Keywords
Field
DocType
steerable augmented reality,ubiquitous computing demo,augmented reality,steerable display,augmented reality game,steerable displays deal,advances steerable display,display volume,motorized platform,live depth data,depth camera-based interaction,ubiquitous computing
Graphics,Computer graphics (images),Computer science,Gesture,Projector,Augmented reality,Human–computer interaction,Ubiquitous computing
Conference
Citations 
PageRank 
References 
53
2.50
25
Authors
4
Name
Order
Citations
PageRank
Andrew D. Wilson15065362.19
Hrvoje Benko22576130.33
Shahram Izadi35573285.39
Otmar Hilliges43075140.20