Name
Papers
Collaborators
ANDREW D. WILSON
110
156
Citations 
PageRank 
Referers 
5065
362.19
8152
Referees 
References 
2139
1572
Search Limit
1001000
Title
Citations
PageRank
Year
Investigating Visual Imagery as a BCI Control Strategy: A Pilot Study00.342022
CoolMoves: User Motion Accentuation in Virtual Reality00.342021
A Closed-Loop Adaptive Brain-Computer Interface Framework: Improving The Classifier With The Use Of Error-Related Potentials00.342021
DECODING MUSIC ATTENTION FROM "EEG HEADPHONES": A USER-FRIENDLY AUDITORY BRAIN-COMPUTER INTERFACE00.342021
Combating the Spread of Coronavirus by Modeling Fomites with Depth Cameras00.342020
DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality50.422019
RealityCheck - Blending Virtual Environments with Situated Physical Reality.80.462019
SeeingVR - A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision.20.392019
VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments50.412019
Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight10.362019
Autopager: exploiting change blindness for gaze-assisted reading00.342018
MRTouch: Adding Touch Input to Head-Mounted Mixed Reality.70.492018
Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop.220.712017
Holograms without Headsets: Projected Augmented Reality with the RoomAlive Toolkit.20.382017
Hybrid HFR Depth: Fusing Commodity Depth and Color Cameras to Achieve High Frame Rate, Low Latency Depth Camera Interactions.40.462017
HCITools: Strategies and Best Practices for Designing, Evaluating and Sharing Technical HCI Toolkits.40.422017
Calibrating cameras in an industrial produce inspection system.00.342017
Haptic Retargeting Video Showcase: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience.00.342016
Projected Augmented Reality with the RoomAlive Toolkit.30.432016
A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience.00.342016
Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.803.502016
Room2Room: Enabling Life-Size Telepresence in a Projected Augmented Reality Environment.381.082016
Invisible [mp4] (USA).00.342016
SnapToReality: Aligning Augmented Reality to the Real World.180.682016
An Adopter Centric Api And Visual Programming Interface For The Definition Of Strategies For Automated Camera Tracking00.342015
FoveAR: Combining an Optically See-Through Near-Eye Display with Projector-Based Spatial Augmented Reality130.742015
IllumiRoom: immersive experiences beyond the TV screen30.392015
Juggling the Effects of Latency: Software Approaches to Minimizing Latency in Dynamic Projector-Camera Systems100.712015
CrossMotion: Fusing Device and Image Motion for User Identification, Tracking and Device Association60.432014
Characterisation Of Distortion Profiles In Relation To Audio Quality00.342014
RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units.993.712014
Keynote speaker: Interacting in spatial augmented reality00.342014
Revealing the Participation Inequality in Mobile Location Based Games10.352014
Sensing techniques for tablet+stylus interaction280.692014
InfraStructs: fabricating information inside physical objects for imaging in the terahertz region221.062013
IllumiRoom: peripheral projected illusions for interactive experiences1023.902013
Steerable augmented reality with the beamatron532.502012
HoloDesk: direct 3d interactions with a situated see-through display994.182012
MirageTable: freehand interaction on a projected augmented reality tabletop1086.002012
Phone as a pixel: enabling ad-hoc, large-scale displays using mobile devices281.262012
Your phone or mine?: fusing body, touch and device sensing for multi-user device-display interaction160.772012
LightGuide: projected visualizations for hand movement guidance522.242012
Data miming: inferring spatial object descriptions from human gesture261.382011
Participation inequality in mobile location games40.542011
OmniTouch: wearable multitouch interaction everywhere1947.552011
Participatory Game Design to Engage a Digitally Excluded Community10.352011
Free All Monsters!: a context-aware location based game60.502011
Multi-point interactions with immersive omnidirectional visualizations in a dome160.972010
Design and evaluation of interaction models for multi-touch mice110.592010
Understanding users' preferences for surface gestures1064.172010
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