Investigating Visual Imagery as a BCI Control Strategy: A Pilot Study | 0 | 0.34 | 2022 |
CoolMoves: User Motion Accentuation in Virtual Reality | 0 | 0.34 | 2021 |
A Closed-Loop Adaptive Brain-Computer Interface Framework: Improving The Classifier With The Use Of Error-Related Potentials | 0 | 0.34 | 2021 |
DECODING MUSIC ATTENTION FROM "EEG HEADPHONES": A USER-FRIENDLY AUDITORY BRAIN-COMPUTER INTERFACE | 0 | 0.34 | 2021 |
Combating the Spread of Coronavirus by Modeling Fomites with Depth Cameras | 0 | 0.34 | 2020 |
DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality | 5 | 0.42 | 2019 |
RealityCheck - Blending Virtual Environments with Situated Physical Reality. | 8 | 0.46 | 2019 |
SeeingVR - A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision. | 2 | 0.39 | 2019 |
VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments | 5 | 0.41 | 2019 |
Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight | 1 | 0.36 | 2019 |
Autopager: exploiting change blindness for gaze-assisted reading | 0 | 0.34 | 2018 |
MRTouch: Adding Touch Input to Head-Mounted Mixed Reality. | 7 | 0.49 | 2018 |
Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop. | 22 | 0.71 | 2017 |
Holograms without Headsets: Projected Augmented Reality with the RoomAlive Toolkit. | 2 | 0.38 | 2017 |
Hybrid HFR Depth: Fusing Commodity Depth and Color Cameras to Achieve High Frame Rate, Low Latency Depth Camera Interactions. | 4 | 0.46 | 2017 |
HCITools: Strategies and Best Practices for Designing, Evaluating and Sharing Technical HCI Toolkits. | 4 | 0.42 | 2017 |
Calibrating cameras in an industrial produce inspection system. | 0 | 0.34 | 2017 |
Haptic Retargeting Video Showcase: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience. | 0 | 0.34 | 2016 |
Projected Augmented Reality with the RoomAlive Toolkit. | 3 | 0.43 | 2016 |
A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience. | 0 | 0.34 | 2016 |
Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences. | 80 | 3.50 | 2016 |
Room2Room: Enabling Life-Size Telepresence in a Projected Augmented Reality Environment. | 38 | 1.08 | 2016 |
Invisible [mp4] (USA). | 0 | 0.34 | 2016 |
SnapToReality: Aligning Augmented Reality to the Real World. | 18 | 0.68 | 2016 |
An Adopter Centric Api And Visual Programming Interface For The Definition Of Strategies For Automated Camera Tracking | 0 | 0.34 | 2015 |
FoveAR: Combining an Optically See-Through Near-Eye Display with Projector-Based Spatial Augmented Reality | 13 | 0.74 | 2015 |
IllumiRoom: immersive experiences beyond the TV screen | 3 | 0.39 | 2015 |
Juggling the Effects of Latency: Software Approaches to Minimizing Latency in Dynamic Projector-Camera Systems | 10 | 0.71 | 2015 |
CrossMotion: Fusing Device and Image Motion for User Identification, Tracking and Device Association | 6 | 0.43 | 2014 |
Characterisation Of Distortion Profiles In Relation To Audio Quality | 0 | 0.34 | 2014 |
RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units. | 99 | 3.71 | 2014 |
Keynote speaker: Interacting in spatial augmented reality | 0 | 0.34 | 2014 |
Revealing the Participation Inequality in Mobile Location Based Games | 1 | 0.35 | 2014 |
Sensing techniques for tablet+stylus interaction | 28 | 0.69 | 2014 |
InfraStructs: fabricating information inside physical objects for imaging in the terahertz region | 22 | 1.06 | 2013 |
IllumiRoom: peripheral projected illusions for interactive experiences | 102 | 3.90 | 2013 |
Steerable augmented reality with the beamatron | 53 | 2.50 | 2012 |
HoloDesk: direct 3d interactions with a situated see-through display | 99 | 4.18 | 2012 |
MirageTable: freehand interaction on a projected augmented reality tabletop | 108 | 6.00 | 2012 |
Phone as a pixel: enabling ad-hoc, large-scale displays using mobile devices | 28 | 1.26 | 2012 |
Your phone or mine?: fusing body, touch and device sensing for multi-user device-display interaction | 16 | 0.77 | 2012 |
LightGuide: projected visualizations for hand movement guidance | 52 | 2.24 | 2012 |
Data miming: inferring spatial object descriptions from human gesture | 26 | 1.38 | 2011 |
Participation inequality in mobile location games | 4 | 0.54 | 2011 |
OmniTouch: wearable multitouch interaction everywhere | 194 | 7.55 | 2011 |
Participatory Game Design to Engage a Digitally Excluded Community | 1 | 0.35 | 2011 |
Free All Monsters!: a context-aware location based game | 6 | 0.50 | 2011 |
Multi-point interactions with immersive omnidirectional visualizations in a dome | 16 | 0.97 | 2010 |
Design and evaluation of interaction models for multi-touch mice | 11 | 0.59 | 2010 |
Understanding users' preferences for surface gestures | 106 | 4.17 | 2010 |