Abstract | ||
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The development of audio-only computer games imposes a number of challenges for the sound designer, as well as for the human machine interface design approach. Modern sonification methods can be used for effective data and game-environment or conditions representation through sound, including earcons and auditory icons. In this work we take advantage of earcons fundamental characteristics, such as spatialization usually employed for concurrent/parallel reproduction, in order to implement a tic-tac-toe audio game prototype. The proposed sonic design is transparently integrated with a novel user control/interaction mechanism that can be easily implemented in state-of-the-art mobile devices incorporating movement sensors (i.e. accelerometers and gyroscope). The overall prototype design efficiency is assessed in terms of the employed sonification accuracy, while the playability achieved through the integration of the sonic design and the employed auditory user interface is assessed in real game-play conditions. |
Year | DOI | Venue |
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2011 | 10.1145/2095667.2095680 | Audio Mostly Conference |
Keywords | Field | DocType |
auditory user interface,sonic perceptual crossing,sonic design,conditions representation,proposed sonic design,auditory icon,human machine interface design,modern sonification method,tic-tac-toe audio game,novel user control,overall prototype design efficiency,earcons fundamental characteristic,sonic interaction design,mobile device,sound design,user interface,human machine interface,interaction design | Gyroscope,User control,Sound design,Simulation,Computer science,Sonic interaction design,Mobile device,Sonification,Human–computer interaction,User interface,Spatialization | Conference |
Citations | PageRank | References |
3 | 0.45 | 5 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
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Andreas Floros | 1 | 80 | 16.12 |
Nicolas-Alexander Tatlas | 2 | 22 | 4.92 |
Stylianos Potirakis | 3 | 3 | 0.45 |