Abstract | ||
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In this paper we present an object representation based on the semantics and functionality of interactive digital items - virtual objects - within a Virtual Environment (VE). We consider every object participating in a VE application not only as a 3D shape, but as a dynamic entity with multiple visual representations and functionalities. This allows for dynamically scaling and adapting the object's geometry and functions to diEerent scenarios. Some test applications are described to demonstrate the benefits of the semantics-based representation of interactive virtual environments, including autonomous characters and collaborative environments. |
Year | DOI | Venue |
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2005 | 10.1504/IJCAT.2005.006484 | INTERNATIONAL JOURNAL OF COMPUTER APPLICATIONS IN TECHNOLOGY |
Keywords | Field | DocType |
description and adaptation of digital content, digital items, production, semantic modelling, virtual environments | Virtual reality,Virtual machine,Computer science,Computational geometry,Image representation,Computer Aided Design,Control engineering,Human–computer interaction,Animation,Multimedia,Semantics,Cognitive neuroscience of visual object recognition | Journal |
Volume | Issue | ISSN |
23 | 2-4 | 0952-8091 |
Citations | PageRank | References |
23 | 1.16 | 8 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mario Gutierrez | 1 | 159 | 14.42 |
Frédéric Vexo | 2 | 247 | 22.33 |
Daniel Thalmann | 3 | 4940 | 637.85 |