Name
Papers
Collaborators
DANIEL THALMANN
387
426
Citations 
PageRank 
Referers 
4940
637.85
8064
Referees 
References 
4961
4280
Search Limit
1001000
Title
Citations
PageRank
Year
PM₂.₅ Monitoring: Use Information Abundance Measurement and Wide and Deep Learning10.352021
A history of crowd simulation: the past, evolution, and new perspectives00.342021
Object Grasping of Humanoid Robot Based on YOLO.00.342019
Editorial issue 30.1.00.342019
Robust 3D Hand Pose Estimation From Single Depth Images Using Multi-View CNNs.40.432018
Model-Based Referenceless Quality Metric of 3D Synthesized Images Using Local Image Description.280.742018
Torso Crowds10.352017
No-reference Image Quality Assessment Based on Structural and Luminance Information.20.362016
Multimodal human-machine interaction including virtual humans or social robots.00.342015
Gradient-Weighted Structural Similarity For Image Quality Assessments10.352015
Gesture Interaction with Virtual Humans and Social Robots.00.342015
First-Person Palm Pose Tracking and Gesture Recognition in Augmented Reality.00.342015
Human-Robot Interaction by Understanding Upper Body Gestures.200.772014
Real-Time Comprehensive Sociometrics for Two-Person Dialogs20.362013
Parallel iso/aniso-scale surface texturing guided in Gabor space20.362013
An event-based architecture to manage virtual human non-verbal communication in 3d chatting environment50.472012
Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions.40.432012
Virtual humans: back to the future30.392012
Within-crowd immersive evaluation of collision avoidance behaviors50.442012
Politeness improves interactivity in dense crowds50.472012
An interdisciplinary VR-architecture for 3D chatting with non-verbal communication70.552011
An action selection process to simulate the human behavior in virtual humans with real personality40.412011
Editorial Issue 22.4.00.342011
CYBEREMOTIONS - Collective Emotions in Cyberspace.30.452011
Bridging digital and physical worlds using tangible drag-and-drop interfaces10.352011
A Cognitive Model for Human Behavior Simulation in EBDI Virtual Humans00.342010
Motion Planning and Animation Variety Using Dance Motion Clips00.342010
A subject-specific software solution for the modeling and the visualization of muscles deformations30.442009
Context aware, multimodal, and semantic rendering engine00.342009
Challenges in Crowd Simulation160.812009
WAPA: a wearable framework for aerobatic pilot aid00.342009
Simulating gaze attention behaviors for crowds251.202009
Crowd patches: populating large-scale virtual environments for real-time applications341.422009
The mental vision framework - a platform for teaching, practicing and researching with computer graphics and virtual reality30.482008
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2008, Bordeaux, France, October 27-29, 2008729.192008
Visual creation of inhabited 3D environments10.372008
Real-time individualized virtual humans20.402008
An ontology of virtual humans100.552007
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2007, San Diego, California, USA, August 2-4, 2007222.072007
Chloe@University: an indoor, mobile mixed reality guidance system20.382007
Semantic Representation of Individualized Reaction Movements for Virtual Humans20.372007
A wearable system for mobility improvement of visually impaired people453.092007
Immersive flight for surveillance applications30.492007
Wearable mixed reality system In less than 1 pound60.722006
Real-Time Navigating Crowds: Scalable Simulation And Rendering573.732006
In search for your own virtual individual00.342006
A motivational model of action selection for virtual humans.221.792005
Semantics-Based Representation Of Virtual Environments231.162005
A Spreadsheet Framework for Visual Exploration of Biomedical Datasets20.422005
Multimodal authoring tool for populating a database of emotional reactive animations20.372005
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