PM₂.₅ Monitoring: Use Information Abundance Measurement and Wide and Deep Learning | 1 | 0.35 | 2021 |
A history of crowd simulation: the past, evolution, and new perspectives | 0 | 0.34 | 2021 |
Object Grasping of Humanoid Robot Based on YOLO. | 0 | 0.34 | 2019 |
Editorial issue 30.1. | 0 | 0.34 | 2019 |
Robust 3D Hand Pose Estimation From Single Depth Images Using Multi-View CNNs. | 4 | 0.43 | 2018 |
Model-Based Referenceless Quality Metric of 3D Synthesized Images Using Local Image Description. | 28 | 0.74 | 2018 |
Torso Crowds | 1 | 0.35 | 2017 |
No-reference Image Quality Assessment Based on Structural and Luminance Information. | 2 | 0.36 | 2016 |
Multimodal human-machine interaction including virtual humans or social robots. | 0 | 0.34 | 2015 |
Gradient-Weighted Structural Similarity For Image Quality Assessments | 1 | 0.35 | 2015 |
Gesture Interaction with Virtual Humans and Social Robots. | 0 | 0.34 | 2015 |
First-Person Palm Pose Tracking and Gesture Recognition in Augmented Reality. | 0 | 0.34 | 2015 |
Human-Robot Interaction by Understanding Upper Body Gestures. | 20 | 0.77 | 2014 |
Real-Time Comprehensive Sociometrics for Two-Person Dialogs | 2 | 0.36 | 2013 |
Parallel iso/aniso-scale surface texturing guided in Gabor space | 2 | 0.36 | 2013 |
An event-based architecture to manage virtual human non-verbal communication in 3d chatting environment | 5 | 0.47 | 2012 |
Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions. | 4 | 0.43 | 2012 |
Virtual humans: back to the future | 3 | 0.39 | 2012 |
Within-crowd immersive evaluation of collision avoidance behaviors | 5 | 0.44 | 2012 |
Politeness improves interactivity in dense crowds | 5 | 0.47 | 2012 |
An interdisciplinary VR-architecture for 3D chatting with non-verbal communication | 7 | 0.55 | 2011 |
An action selection process to simulate the human behavior in virtual humans with real personality | 4 | 0.41 | 2011 |
Editorial Issue 22.4. | 0 | 0.34 | 2011 |
CYBEREMOTIONS - Collective Emotions in Cyberspace. | 3 | 0.45 | 2011 |
Bridging digital and physical worlds using tangible drag-and-drop interfaces | 1 | 0.35 | 2011 |
A Cognitive Model for Human Behavior Simulation in EBDI Virtual Humans | 0 | 0.34 | 2010 |
Motion Planning and Animation Variety Using Dance Motion Clips | 0 | 0.34 | 2010 |
A subject-specific software solution for the modeling and the visualization of muscles deformations | 3 | 0.44 | 2009 |
Context aware, multimodal, and semantic rendering engine | 0 | 0.34 | 2009 |
Challenges in Crowd Simulation | 16 | 0.81 | 2009 |
WAPA: a wearable framework for aerobatic pilot aid | 0 | 0.34 | 2009 |
Simulating gaze attention behaviors for crowds | 25 | 1.20 | 2009 |
Crowd patches: populating large-scale virtual environments for real-time applications | 34 | 1.42 | 2009 |
The mental vision framework - a platform for teaching, practicing and researching with computer graphics and virtual reality | 3 | 0.48 | 2008 |
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2008, Bordeaux, France, October 27-29, 2008 | 72 | 9.19 | 2008 |
Visual creation of inhabited 3D environments | 1 | 0.37 | 2008 |
Real-time individualized virtual humans | 2 | 0.40 | 2008 |
An ontology of virtual humans | 10 | 0.55 | 2007 |
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2007, San Diego, California, USA, August 2-4, 2007 | 22 | 2.07 | 2007 |
Chloe@University: an indoor, mobile mixed reality guidance system | 2 | 0.38 | 2007 |
Semantic Representation of Individualized Reaction Movements for Virtual Humans | 2 | 0.37 | 2007 |
A wearable system for mobility improvement of visually impaired people | 45 | 3.09 | 2007 |
Immersive flight for surveillance applications | 3 | 0.49 | 2007 |
Wearable mixed reality system In less than 1 pound | 6 | 0.72 | 2006 |
Real-Time Navigating Crowds: Scalable Simulation And Rendering | 57 | 3.73 | 2006 |
In search for your own virtual individual | 0 | 0.34 | 2006 |
A motivational model of action selection for virtual humans. | 22 | 1.79 | 2005 |
Semantics-Based Representation Of Virtual Environments | 23 | 1.16 | 2005 |
A Spreadsheet Framework for Visual Exploration of Biomedical Datasets | 2 | 0.42 | 2005 |
Multimodal authoring tool for populating a database of emotional reactive animations | 2 | 0.37 | 2005 |