Title
Day of the figurines: supporting episodic storytelling on mobile phon
Abstract
Day of the Figurines (DoF) is a pervasive game for mobile phones that uses text messaging. DoF is driven by a strong scripted narrative that is combined with various interactive elements to create a shared experience. It is also a slow game, unfolding over twenty four days of its players' lives, requiring them to send and receive only a few messages each day. Our experience of staging multiple performances of DoF to more than seven hundred players revealed key issues concerning the design and experience of time in such a pervasive game. Most players engaged episodically, raising issues of how to manage reengagement with the game and sustain social relationships. Our experience has led us to propose a framework for how to design time in shared interactive narratives in which five distinct layers of time -- story time, plot time, schedule time, interaction time and perceived time -- are mapped onto one another.
Year
DOI
Venue
2007
10.1007/978-3-540-77039-8_14
International Conference on Virtual Storytelling
Keywords
Field
DocType
distinct layer,various interactive element,interaction time,pervasive game,schedule time,interactive narrative,slow game,plot time,mobile phon,episodic storytelling,shared experience,story time
Social relationship,Storytelling,Computer science,Narrative,Pervasive game,Shared experience,Mobile phone,Multimedia
Conference
Volume
ISSN
ISBN
4871
0302-9743
3-540-77037-2
Citations 
PageRank 
References 
6
0.44
3
Authors
4
Name
Order
Citations
PageRank
Martin Flintham184590.56
Gabriella Giannachi223813.64
Steve Benford35886696.64
Matt Adams462880.24