Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care Apps’ Descriptions in the Google Play Store | 0 | 0.34 | 2021 |
Modalities of Expression - Capturing Embodied Knowledge in Cooking. | 0 | 0.34 | 2020 |
Plastic Buttons, Complex People: An Ethnomethodology-informed Ethnography of a Video Game Museum | 0 | 0.34 | 2020 |
Probing IoT-based consumer services: ‘insights’ from the connected shower | 0 | 0.34 | 2020 |
Now Wash Your Hands: Understanding Food Legislation Compliance in a Virtual Reality Restaurant Kitchen | 0 | 0.34 | 2020 |
Mixed Reality Laboratory, University of Nottingham, | 0 | 0.34 | 2019 |
Falling for Fake News: Investigating the Consumption of News via Social Media. | 7 | 0.64 | 2018 |
The Connected Shower: Studying Intimate Data in Everyday Life. | 0 | 0.34 | 2018 |
Bread stories: understanding the drivers of bread consumption for digital food customisation. | 0 | 0.34 | 2017 |
Run Spot Run: Capturing and Tagging Footage of a Race by Crowds of Spectators | 10 | 0.54 | 2015 |
Understanding food consumption lifecycles using wearable cameras | 4 | 0.39 | 2015 |
The Data Driven Lives of Wargaming Miniatures | 7 | 0.50 | 2015 |
Provenance for the People: An HCI Perspective on the W3C PROV Standard through an Online Game | 3 | 0.39 | 2015 |
I'd Hide You: Performing Live Broadcasting in Public | 9 | 0.53 | 2015 |
Studying MarathonLive: consent for in-the-wild research | 0 | 0.34 | 2014 |
Exploring the Relationship between Location and Behaviour in Out of Hours Hospital Care. | 1 | 0.39 | 2014 |
Majority Report: Citizen Empowerment through Collaborative Sensemaking | 1 | 0.35 | 2014 |
Understanding mass participatory pervasive computing systems for environmental campaigns | 1 | 0.37 | 2014 |
The timestreams platform: artist mediated participatory sensing for environmental discourse | 3 | 0.64 | 2013 |
Performance-Led Research in the Wild | 25 | 0.98 | 2013 |
Participate: Pervasive Computing for Environmental Campaigns. | 0 | 0.34 | 2013 |
Understanding underutilisation: methods for studying fruit and vegetable buying behaviours | 2 | 0.61 | 2013 |
Less is more: classifying mobile interactions to support context sensing in journeys | 2 | 0.36 | 2013 |
Team reactions to voiced agent instructions in a pervasive game | 9 | 0.57 | 2013 |
"Act natural": instructions, compliance and accountability in ambulatory experiences | 6 | 0.53 | 2012 |
Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation. | 8 | 0.55 | 2011 |
Standardisation strategies for the android platform: The politics of the stack | 0 | 0.34 | 2011 |
Locating experience: touring a pervasive performance | 7 | 0.73 | 2011 |
Lessons from touring a location-based experience | 6 | 0.47 | 2011 |
Creating the spectacle: Designing interactional trajectories through spectator interfaces | 22 | 0.88 | 2011 |
A case study of exploding places, a mobile location-based game | 2 | 0.36 | 2011 |
Ubikequitous computing: designing interactive experiences for cyclists | 32 | 1.59 | 2009 |
Day of the figurines: supporting episodic storytelling on mobile phon | 6 | 0.44 | 2007 |
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game | 20 | 1.55 | 2007 |
Addressing mobile phone diversity in ubicomp experience development | 4 | 0.52 | 2007 |
Designing for the opportunities and risks of staging digital experiences in public settings | 13 | 1.14 | 2006 |
Can you see me now? | 109 | 7.71 | 2006 |
Life on the edge: supporting collaboration in location-based experiences | 70 | 7.05 | 2005 |
Painting the town red: configuring location-based games by colouring maps | 7 | 1.02 | 2005 |
The multimedia challenges raised by pervasive games | 24 | 1.57 | 2005 |
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game | 62 | 8.54 | 2004 |
Orchestrating a mixed reality game 'on the ground' | 66 | 6.08 | 2004 |
Uncle Roy all around you: mixing games and theatre on the city streets | 16 | 1.65 | 2003 |
Where on-line meets on the streets: experiences with mobile mixed reality games | 128 | 19.89 | 2003 |
Coping with Uncertainty in a Location-Based Game | 78 | 11.45 | 2003 |
Citywide: Supporting Interactive Digital Experiences Across Physical Space | 14 | 1.27 | 2002 |
Applications of Temporal Links: Recording and Replaying Virtual Environments | 20 | 1.30 | 2002 |
Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds | 11 | 1.55 | 2001 |
The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum | 30 | 1.76 | 2001 |