Title
A case study of exploding places, a mobile location-based game
Abstract
In this paper we present a case study of a new mobile location-based game based on the creation of virtual communities against a backdrop of historical content. We describe the design, implementation and public pilot of the game, and present a quantitative and qualitative analysis of the use of the game's features. We discuss how and why the combination of these features affected players' engagement with the game. We conclude by reflecting on the design tensions resulting from the artists' 'evocative' approach.
Year
DOI
Venue
2011
10.1145/2071423.2071460
Advances in Computer Entertainment Technology
Keywords
Field
DocType
virtual community,historical content,design tension,new mobile location-based game,qualitative analysis,public pilot,case study,community,time line,game,mobile,historical
Mobile location,Game mechanics,Game art design,Computer science,Game design document,Game design,Human–computer interaction,Game Developer,Time line,Multimedia
Conference
Citations 
PageRank 
References 
2
0.36
3
Authors
8
Name
Order
Citations
PageRank
Martin Flintham184590.56
Chris Greenhalgh22764339.22
Tom Lodge3445.10
Alan Chamberlain440548.71
Mark Paxton523820.26
Rachel Jacobs6353.44
Matt Watkins7263.87
Robin Shackford830.78