Title
Ambient Gaming and Play: Opportunities and Challenges.
Abstract
During the workshop on Ambient Gaming (AmGam'11) at the International Conference on Ambient Intelligence in Amsterdam, 16-18 November 2011, 17 participants from 8 different countries discussed emerging research topics around Ambient Gaming. With ambient games and play we denote playful activities that are seamlessly integrated within our daily lives in such a way that the boundaries between other activities and play disappear or blur. Ambient games blend the virtual and real world and are interacted with through multiple ubiquitous devices. Ambient games and play have a strong motivational character and may offer more natural and improved interaction. However, we are also faced with many challenges, not only technological, but societal and ethical as well.
Year
DOI
Venue
2011
10.1007/978-3-642-31479-7_36
Communications in Computer and Information Science
Keywords
Field
DocType
Ambient gaming,playful interactions,ambient intelligence,open-ended play,persuasive technology
Persuasive technology,Internet privacy,Simulation,Computer science,Ambient intelligence
Conference
Volume
ISSN
Citations 
277
1865-0929
2
PageRank 
References 
Authors
0.39
7
2
Name
Order
Citations
PageRank
Janienke Sturm135636.54
Ben A. M. Schouten211821.44