Title
Hardware-assisted Rendering of CSG Models
Abstract
Current methods that interactively render reasonably complex CSG objects are image based and are severely bandwidth limited. This paper presents a new approach to ray-tracing CSG objects composed of convex primitives that combines spatial subdivision and ray-tracing methods. By performing spatial subdivision on the CSG object until locally it is simple enough to be rendered effectively and efficiently on a GPU, we are able to share the load more evenly between the CPU and the GPU and depend less on bandwidth and more on GPU instruction throughput than current methods, hence obtaining better scalability with newer hardware.
Year
DOI
Venue
2006
10.1109/SIBGRAPI.2006.24
SIBGRAPI - Brazilian Symposium on Computer Graphics and Image Processing
Keywords
Field
DocType
CSG,graphics hardware,GPU,ray tracing
Central processing unit,Ray tracing (graphics),Computer science,Parallel computing,Constructive solid geometry,Subdivision,Bandwidth (signal processing),Shader,Rendering (computer graphics),Computer hardware,Scalability
Conference
ISSN
Citations 
PageRank 
1530-1834
8
0.59
References 
Authors
8
3
Name
Order
Citations
PageRank
Fabiano Romeiro1744.66
Luiz Velho21162120.74
Luiz Henrique de Figueiredo362962.99