Title | ||
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Business Simulation Games as Digital Tools for Supporting School Entrepreneurship Education |
Abstract | ||
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During the last few years there has been considerable interest for digital game-based learning. This interest can be attributed to the increased popularity of digital games among school students, as well as to their potential as effective learning environments for collaborative learning-by-doing activities. On the other hand, fostering entrepreneurial mindsets through teaching and learning has been a key priority for entrepreneurship education in Europe. The aim of this paper is to study the potential use of a commercial business simulation digital game, namely "Sims 2--Open for business", in school entrepreneurship education drawing links with standard curriculum math teaching. |
Year | DOI | Venue |
---|---|---|
2011 | 10.1109/ICALT.2011.51 | ICALT |
Keywords | Field | DocType |
digital game,digital game-based learning,business simulation games,school entrepreneurship education,entrepreneurship education,digital tools,effective learning environment,potential use,commercial business simulation,considerable interest,standard curriculum math teaching,school student,collaborative learning,innovation management,groupware,games | Computer aided instruction,Computer science,Collaborative software,Business data processing,Popularity,Knowledge management,Business simulation,Entrepreneurship education,Curriculum,Multimedia,Open for Business | Conference |
Citations | PageRank | References |
1 | 0.39 | 1 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Hercules Panoutsopoulos | 1 | 1 | 1.07 |
Maria-Anna Lykourentzou | 2 | 1 | 0.39 |
Demetrios G. Sampson | 3 | 1310 | 247.68 |