Title
Business Simulation Games as Digital Tools for Supporting School Entrepreneurship Education
Abstract
During the last few years there has been considerable interest for digital game-based learning. This interest can be attributed to the increased popularity of digital games among school students, as well as to their potential as effective learning environments for collaborative learning-by-doing activities. On the other hand, fostering entrepreneurial mindsets through teaching and learning has been a key priority for entrepreneurship education in Europe. The aim of this paper is to study the potential use of a commercial business simulation digital game, namely "Sims 2--Open for business", in school entrepreneurship education drawing links with standard curriculum math teaching.
Year
DOI
Venue
2011
10.1109/ICALT.2011.51
ICALT
Keywords
Field
DocType
digital game,digital game-based learning,business simulation games,school entrepreneurship education,entrepreneurship education,digital tools,effective learning environment,potential use,commercial business simulation,considerable interest,standard curriculum math teaching,school student,collaborative learning,innovation management,groupware,games
Computer aided instruction,Computer science,Collaborative software,Business data processing,Popularity,Knowledge management,Business simulation,Entrepreneurship education,Curriculum,Multimedia,Open for Business
Conference
Citations 
PageRank 
References 
1
0.39
1
Authors
3
Name
Order
Citations
PageRank
Hercules Panoutsopoulos111.07
Maria-Anna Lykourentzou210.39
Demetrios G. Sampson31310247.68