Title
Simulating Self-Motion I: Cues for the Perception of Motion
Abstract
When people move there are many visual and non-visual cues that can inform them about their movement. Simulating self motion in a virtual-reality environment thus needs to take these non-visual cues into account in addition to the normal high-quality visual display. Here we examine the contribution of visual and non-visual cues to our perception of self-motion. The perceived distance of self motion can be estimated from the visual flow field, physical forces or the act of moving. On its own, passive visual motion is a very effective cue to self motion, and evokes a perception of self motion that is related to the actual motion in a way that varies with acceleration. Passive physical motion turns out to be a particularly potent self motion cue: not only does it evoke an exaggerated sensation of motion, but it also tends to dominate other cues.
Year
DOI
Venue
2002
10.1007/s100550200008
Virtual Reality
Keywords
Field
DocType
visual and non-visual cues to motion,self-motion,proprioception,visual cues
Sensory cue,Computer vision,Virtual reality,Simulation,Computer science,Artificial intelligence,Proprioception,Kinetic depth effect,Optical flow,Perception,Sensation,Visual perception
Journal
Volume
Issue
Citations 
6
2
26
PageRank 
References 
Authors
2.77
7
8
Name
Order
Citations
PageRank
Laurence R. Harris110110.88
Michael Jenkin2908.86
Daniel C. Zikovitz3425.49
Fara Redlick4293.61
P. M. Jaekl5444.77
Urszula Jasiobedzka6877.69
H. L. Jenkin7455.73
robert s allison821729.68