Name
Affiliation
Papers
ROBERT S ALLISON
York Univ, Ctr Vis Res, Toronto, ON M3J 2R7, Canada
51
Collaborators
Citations 
PageRank 
91
217
29.68
Referers 
Referees 
References 
675
659
243
Search Limit
100675
Title
Citations
PageRank
Year
The impacts of lens and stereo camera separation on perceived slant in Virtual Reality head-mounted displays00.342022
The Role of Binocular Vision in Avoiding Virtual Obstacles While Walking.00.342021
Effects of Motion Picture Frame Rate on Material and Texture Appearance00.342021
Sensors For Fire And Smoke Monitoring00.342021
Contributions of Stereopsis and Aviation Experience to Simulated Rotary Wing Altitude Estimation.00.342020
Subjective Assessment of Stereoscopic Image Quality: The Impact of Visually Lossless Compression00.342020
Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments00.342020
Effect of a Constant Camera Rotation on the Visibility of Transsaccadic Camera Shifts10.342020
Correction to: Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments00.342020
The Impact Of Radial Distortions In Vr Headsets On Perceived Surface Slant10.362020
Validity Testing the NeuLog Galvanic Skin Response Device.00.342020
Effects of frame rate on vection and postural sway00.342019
Transsaccadic Awareness of Scene Transformations in a 3D Virtual Environment.20.352019
Higher-order cognitive processes moderate body tilt effects in vection00.342019
Perspectives on the definition of visually lossless quality for mobile and large format displays.00.342018
The Effects Of Visual And Control Latency On Piloting A Quadcopter Using A Head-Mounted Display00.342018
Sensitivity to natural 3D image transformations during eye movements00.342018
Designing for the exceptional user: Nonhuman animal-computer interaction (ACI).00.342017
Industry and business perspectives on the distinctions between visually lossless and lossy video quality: Mobile and large format displays.00.342017
Gaze-Contingent Auditory Displays for Improved Spatial Attention in Virtual Reality.00.342017
Learning Gait Parameters for Locomotion in Virtual Reality Systems.00.342016
Impact of depth of field simulation on visual fatigue: Who are impacted? and how?40.452016
Airborne Optical and Thermal Remote Sensing for Wildfire Detection and Monitoring.120.912016
The effects of depth warping on perceived acceleration in stereoscopic animation00.342016
Evidence that Viewers Prefer Higher Frame-Rate Film60.792015
Evaluation of the impact of high frame rates on legibility in S3D film00.342015
Perceptual Tolerance to Stereoscopic 3D Image Distortion40.652015
Challenges Related to Nonhuman Animal-Computer Interaction: Usability and 'Liking'40.552014
Gaze-contingent depth of field in realistic scenes: the user experience90.622014
Effects of Long-Term Exposure on Sensitivity and Comfort with Stereoscopic Displays10.432014
Cyber (Motion) Sickness In Active Stereoscopic 3d Gaming10.382013
Audio-visual integration in stereoscopic 3D00.342013
Robust Homography For Real-Time Image Un-Distortion00.342013
Shape perception of thin transparent objects with stereoscopic viewing00.342013
Effect of crosstalk on depth magnitude in thin structures50.532012
Calibration for high-definition camera rigs with marker chessboard.40.592012
Modeling locomotor control: The advantages of mobile gaze00.342011
On The Distinction Between Perceived & Predicted Depth In S3d Films00.342011
The Effect of Crosstalk on the Perceived Depth From Disparity and Monocular Occlusions221.232011
Contingency evaluation of gaze-contingent displays for real-time visual field simulations00.342010
Pilot gaze and glideslope control20.352010
Thermal Imaging as a Way to Classify Cognitive Workload40.422010
Real-time simulation of visual defects with gaze-contingent display40.522008
Personal space in virtual reality130.742006
Effects of network delay on a collaborative motor task with telehaptic and televisual feedback210.982004
An Optical-Inertial Tracking System for Fully-Enclosed VR Displays20.422004
Simulating Self-Motion II: A Virtual Reality Tricycle30.832002
Egocentric Direction and the Visual Guidance of Robot Locomotion Background, Theory and Implementation61.022002
Simulating Self-Motion I: Cues for the Perception of Motion262.772002
Tolerance of Temporal Delay in Virtual Environments584.092001
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