Title
Physically Based Deformable Models In Computer Graphics
Abstract
physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich have been addressed, thereby making these models interesting and useful for both offline and real-time applications, such as motion pictures and video games. In this paper, we present the most significant contributions of the past decade, which produce such impressive and perceivably realistic animations and simulations: finite element/difference/volume methods, mass-spring systems, mesh-free methods, coupled particle systems and reduced deformable models-based on modal analysis. For completeness, we also make a connection to the simulation of other continua, such as fluids, gases and melting objects. Since time integration is inherent to all simulated phenomena, the general notion of time discretization is treated separately, while specifics are left to the respective models. Finally, we discuss areas of application, such as elastoplastic deformation and fracture, cloth and hair animation, virtual surgery simulation, interactive entertainment and fluid/smoke animation, and also suggest areas for future research.
Year
DOI
Venue
2006
10.1111/j.1467-8659.2006.01000.x
COMPUTER GRAPHICS FORUM
Keywords
Field
DocType
physically based animation, deformation, continuum elasticity, time integration, FEM, mass-spring, mesh-free methods, modal analysis, fluid animation
Discretization,Computer vision,Particle system,Meshfree methods,Computer graphics (images),Computer science,Finite element method,Physically based animation,Artificial intelligence,Animation,Computer graphics,Modal analysis
Journal
Volume
Issue
ISSN
25
4
0167-7055
Citations 
PageRank 
References 
334
11.63
124
Authors
5
Search Limit
100334
Name
Order
Citations
PageRank
andrew nealen1117553.78
Matthias Muller22726122.09
Richard Keiser3128952.29
Eddy Boxerman436714.45
Mark Carlson533411.63