Name
Affiliation
Papers
MATTHIAS MULLER
NVIDIA Corporation
63
Collaborators
Citations 
PageRank 
60
2726
122.09
Referers 
Referees 
References 
3508
1007
1044
Search Limit
1001000
Title
Citations
PageRank
Year
A Constraint-based Formulation of Stable Neo-Hookean Materials10.402021
Local Optimization for Robust Signed Distance Field Collision10.402020
Making procedural water waves boundary-aware00.342020
Primal/dual descent methods for dynamics10.352020
Detailed rigid body simulation with extended position based dynamics10.402020
Cloth and skin deformation with a triangle mesh based convolutional neural network20.362020
Streamlining value in a FOSS project00.342019
Correction: Niederleithinger, E., et al. Processing Ultrasonic Data by Coda Wave Interferometry to Monitor Load Tests of Concrete Beams. 2018, , 1971.00.342019
Processing Ultrasonic Data by Coda Wave Interferometry to Monitor Load Tests of Concrete Beams.20.462018
Water surface wavelets.10.352018
Large-scale interactive water simulation with directional waves00.342017
Long range constraints for rigid body simulations00.342017
GPU accelerated grid-free surface tracking.10.382016
A robust method to extract the rotational part of deformations.10.352016
Simulating visual geometry.10.362016
Real-time simulation of large elasto-plastic deformation with shape matching.10.352016
XPBD: position-based simulation of compliant constrained dynamics.240.742016
Air meshes for robust collision handling170.562015
Grid-Free Surface Tracking on the GPU10.362015
Fast grid-free surface tracking60.442015
Unified particle physics for real-time applications421.462014
Coupling 3D Eulerian, Heightfield and Particle Methods for Interactive Simulation of Large Scale Liquid Phenomena.110.512014
A Survey on Position-Based Simulation Methods in Computer Graphics521.742014
Massive destruction in real time00.342013
Position based fluids601.592013
Real time dynamic fracture with volumetric approximate convex decompositions220.802013
Position-based Methods for the Simulation of Solid Objects in Computer Graphics.280.892013
Long range attachments: a method to simulate inextensible clothing in computer games140.652012
A multigrid fluid pressure solver handling separating solid boundary conditions.120.712012
Fast Simulation of Inextensible Hair and Fur.160.732012
Mass-conserving Eulerian liquid simulation.50.392012
Raging Rapids Rides00.342011
Real-time Eulerian water simulation using a restricted tall cell grid.10.432011
Adding Physics to Animated Characters with Oriented Particles.60.442011
SPH Based Shallow Water Simulation.120.662011
Solid simulation with oriented particles581.452011
Raging Rapids rides.00.342011
Solid simulation with oriented particles.10.362011
Liquid simulation with mesh-based surface tracking150.642011
Real-time simulation of large bodies of water with small scale details351.152010
Fast and robust tracking of fluid surfaces431.302009
Hierarchical Position Based Dynamics521.742008
Real time physics: class notes261.012008
Screen space meshes100.872007
Fluid simulation: SIGGRAPH 2007 course notesVideo files associated with this course are available from the citation page211.322007
Real-time simulations of bubbles and foam within a shallow water framework361.272007
Position Based Dynamics1324.972007
Physically Based Simulation - Academic Research and What Works in Games00.342006
Physically Based Deformable Models In Computer Graphics33411.632006
Versatile virtual materials using implicit connectivity70.672006
  • 1
  • 2