A Constraint-based Formulation of Stable Neo-Hookean Materials | 1 | 0.40 | 2021 |
Local Optimization for Robust Signed Distance Field Collision | 1 | 0.40 | 2020 |
Making procedural water waves boundary-aware | 0 | 0.34 | 2020 |
Primal/dual descent methods for dynamics | 1 | 0.35 | 2020 |
Detailed rigid body simulation with extended position based dynamics | 1 | 0.40 | 2020 |
Cloth and skin deformation with a triangle mesh based convolutional neural network | 2 | 0.36 | 2020 |
Streamlining value in a FOSS project | 0 | 0.34 | 2019 |
Correction: Niederleithinger, E., et al. Processing Ultrasonic Data by Coda Wave Interferometry to Monitor Load Tests of Concrete Beams. 2018, , 1971. | 0 | 0.34 | 2019 |
Processing Ultrasonic Data by Coda Wave Interferometry to Monitor Load Tests of Concrete Beams. | 2 | 0.46 | 2018 |
Water surface wavelets. | 1 | 0.35 | 2018 |
Large-scale interactive water simulation with directional waves | 0 | 0.34 | 2017 |
Long range constraints for rigid body simulations | 0 | 0.34 | 2017 |
GPU accelerated grid-free surface tracking. | 1 | 0.38 | 2016 |
A robust method to extract the rotational part of deformations. | 1 | 0.35 | 2016 |
Simulating visual geometry. | 1 | 0.36 | 2016 |
Real-time simulation of large elasto-plastic deformation with shape matching. | 1 | 0.35 | 2016 |
XPBD: position-based simulation of compliant constrained dynamics. | 24 | 0.74 | 2016 |
Air meshes for robust collision handling | 17 | 0.56 | 2015 |
Grid-Free Surface Tracking on the GPU | 1 | 0.36 | 2015 |
Fast grid-free surface tracking | 6 | 0.44 | 2015 |
Unified particle physics for real-time applications | 42 | 1.46 | 2014 |
Coupling 3D Eulerian, Heightfield and Particle Methods for Interactive Simulation of Large Scale Liquid Phenomena. | 11 | 0.51 | 2014 |
A Survey on Position-Based Simulation Methods in Computer Graphics | 52 | 1.74 | 2014 |
Massive destruction in real time | 0 | 0.34 | 2013 |
Position based fluids | 60 | 1.59 | 2013 |
Real time dynamic fracture with volumetric approximate convex decompositions | 22 | 0.80 | 2013 |
Position-based Methods for the Simulation of Solid Objects in Computer Graphics. | 28 | 0.89 | 2013 |
Long range attachments: a method to simulate inextensible clothing in computer games | 14 | 0.65 | 2012 |
A multigrid fluid pressure solver handling separating solid boundary conditions. | 12 | 0.71 | 2012 |
Fast Simulation of Inextensible Hair and Fur. | 16 | 0.73 | 2012 |
Mass-conserving Eulerian liquid simulation. | 5 | 0.39 | 2012 |
Raging Rapids Rides | 0 | 0.34 | 2011 |
Real-time Eulerian water simulation using a restricted tall cell grid. | 1 | 0.43 | 2011 |
Adding Physics to Animated Characters with Oriented Particles. | 6 | 0.44 | 2011 |
SPH Based Shallow Water Simulation. | 12 | 0.66 | 2011 |
Solid simulation with oriented particles | 58 | 1.45 | 2011 |
Raging Rapids rides. | 0 | 0.34 | 2011 |
Solid simulation with oriented particles. | 1 | 0.36 | 2011 |
Liquid simulation with mesh-based surface tracking | 15 | 0.64 | 2011 |
Real-time simulation of large bodies of water with small scale details | 35 | 1.15 | 2010 |
Fast and robust tracking of fluid surfaces | 43 | 1.30 | 2009 |
Hierarchical Position Based Dynamics | 52 | 1.74 | 2008 |
Real time physics: class notes | 26 | 1.01 | 2008 |
Screen space meshes | 10 | 0.87 | 2007 |
Fluid simulation: SIGGRAPH 2007 course notesVideo files associated with this course are available from the citation page | 21 | 1.32 | 2007 |
Real-time simulations of bubbles and foam within a shallow water framework | 36 | 1.27 | 2007 |
Position Based Dynamics | 132 | 4.97 | 2007 |
Physically Based Simulation - Academic Research and What Works in Games | 0 | 0.34 | 2006 |
Physically Based Deformable Models In Computer Graphics | 334 | 11.63 | 2006 |
Versatile virtual materials using implicit connectivity | 7 | 0.67 | 2006 |