Title
Teaching students scrum using LEGO blocks
Abstract
In this paper, we present a LEGO-based Scrum simulation game that we used twice with Master’s level students at Aalto University. The game was initially developed as an internal training tool in F-Secure Corporation, a Finnish security software company, to support their agile adoption. In the game, student teams learn the Scrum roles, events and concepts in practice by simulating several development Sprints, while incrementally planning and building a product of LEGO blocks. Student satisfaction was measured by a survey at the end of the course, and student learning evalu- ated by learning diaries. Our results show that the students were highly satisfied with the game, and that students with various degrees of experience with Scrum all learned a lot. In particular, students reported gaining insights about require- ments management and customer collaboration, effective teamwork, and the Scrum roles.
Year
DOI
Venue
2014
10.1145/2591062.2591169
ICSE Companion
Keywords
Field
DocType
software management,simulation game,computer and information science education,human factors,scrum,management,software engineering education
Scrum,Teamwork,Corporation,Systems engineering,Software engineering,Computer science,Agile software development,Security software,Student learning
Conference
Citations 
PageRank 
References 
18
1.44
19
Authors
4
Name
Order
Citations
PageRank
Maria Paasivaara151341.09
Ville Heikkilä2333.36
Casper Lassenius394264.31
Towo Toivola4211.95