Title
Fast and robust tracking of fluid surfaces
Abstract
Surface tracking is an important problem with applications in many research fields. Among the most famous examples in computer graphics is the simulation and rendering of liquids with free surfaces. A surface that is advected by a general velocity field constantly changes its topology. This is the main reason why moving surfaces are typically defined implicitly as the zero set of a scalar field rather than by an explicit representation such as a mesh for instance. In this paper we present a method for tracking fluid surfaces using triangle meshes. This is done in two steps. First, the vertices are advected by the velocity field of the fluid. Second, self-penetrations are fixed using marching cubes triangle templates. The technique is efficient in terms of computation and memory consumption, it is simple to implement and allows for direct control of volume and feature preservation.
Year
DOI
Venue
2009
10.1145/1599470.1599501
Symposium on Computer Animation 2004
Keywords
Field
DocType
general velocity field,research field,surface tracking,free surface,triangle mesh,fluid surface,robust tracking,computer graphics,scalar field,cubes triangle template,velocity field,interaction,computer graphic,marching cube
Polygon mesh,Computer graphics (images),Vector field,Marching tetrahedra,Marching cubes,Marching squares,Computational science,Rendering (computer graphics),Computer graphics,Scalar field,Mathematics
Conference
Citations 
PageRank 
References 
43
1.30
14
Authors
1
Name
Order
Citations
PageRank
Matthias Muller12726122.09