Title
Creation and control of rain in virtual environments
Abstract
Realistic outdoor scenarios often include rain and other atmospheric phenomena, which are difficult to simulate in real time. In the field of real-time applications, a number of solutions have been proposed which offer realistic but costly rain systems. Our proposal consists in developing a solution to facilitate the creation and control of rain scenes and to improve on previously used methods while offering a realistic appearance of rain. Firstly, we create and define the areas in which it is raining. Secondly, we perform a suitable management of the particle systems inside them. We include multiresolution techniques in order to adapt the number of particles, their location and their size according to the view conditions. Furthermore, in this work the physical properties of rain are analyzed and its features are incorporated into the final approach that we propose. The presented method is completely integrated in the GPU. We offer a solution which is fast, simple, efficient and easily integrated into existing virtual-reality environments.
Year
DOI
Venue
2009
10.1007/s00371-009-0366-9
The Visual Computer
Keywords
Field
DocType
realistic outdoor scenario,multiresolution technique,realistic appearance,rain scene,costly rain system,rain · real-time rendering · particle system · level-of-detail · gpu,physical property,particle system,atmospheric phenomenon,virtual environment,real time,final approach,level of detail,physical properties,real time rendering
Particle system,Computer graphics (images),Level of detail,Real-time rendering,Computer science,Rendering (computer graphics)
Journal
Volume
Issue
ISSN
25
11
1432-2315
Citations 
PageRank 
References 
4
0.45
9
Authors
3
Name
Order
Citations
PageRank
Anna Puig-Centelles1234.50
Oscar Ripolles2408.61
Miguel Chover39623.80