Agile risk management for multi-cloud software development | 0 | 0.34 | 2019 |
Smart video sensors for 3D scene reconstruction of large infrastructures | 2 | 0.40 | 2014 |
Efficient visualization of 3D models on hardware-limited portable devices | 4 | 0.52 | 2014 |
Automatic terrain generation with a sketching tool | 0 | 0.34 | 2014 |
A Multiresolution Approach to Render 3D Models | 0 | 0.34 | 2013 |
A Context-Based Surveillance Framework for Large Infrastructures. | 0 | 0.34 | 2012 |
Real-time tessellation of terrain on graphics hardware | 8 | 0.58 | 2012 |
Continuous level of detail for large scale rendering of 3d animated polygonal models | 1 | 0.38 | 2012 |
Visualization of level-of-detail meshes on the GPU | 1 | 0.36 | 2011 |
Rain Simulation in Dynamic Scenes | 2 | 0.39 | 2011 |
Adaptive Keyframing Animation on the GPU Using Triangle Strips | 0 | 0.34 | 2010 |
3D visualization of sea | 0 | 0.34 | 2010 |
Tessellating Ocean Surfaces | 0 | 0.34 | 2010 |
Rendering continuous level-of-detail meshes by Masking Strips | 5 | 0.57 | 2009 |
Creation and control of rain in virtual environments | 4 | 0.45 | 2009 |
Optimizing The Management And Rendering Of Rain | 0 | 0.34 | 2009 |
Simulación de Lluvia sobre Escenas Dinámicas. | 0 | 0.34 | 2009 |
Optimizing the management of continuous level of detail models on GPU | 1 | 0.35 | 2008 |
Sliding-Tris: A Sliding Window Level-of-Detail Scheme | 2 | 0.37 | 2008 |
Surveying the identification of communities | 1 | 0.37 | 2008 |
A Clustering Framework For Real-Time Rendering Of Tree Foliage | 2 | 0.37 | 2007 |
Continuous level of detail on graphics hardware | 7 | 0.45 | 2006 |