Abstract | ||
---|---|---|
Tangibles on interactive surfaces enable users to physically manipulate digital content by placing, moving, manipulating, or removing a tangible object. However, the information whether and how a user grasps these tangibles has not been exploited for input so far. Based on Buxton's Three-State Model for graphical input, we present an interaction model that describes input on tangibles that are aware of the user's touch and grasp. We present two examples showing how the user benefits from this extended interaction model. |
Year | DOI | Venue |
---|---|---|
2014 | 10.1145/2559206.2581273 | CHI Extended Abstracts |
Keywords | Field | DocType |
extended interaction model,tangible object,three-state model,digital content,touch-aware tangibles,interactive surface,interaction model,user benefit,graphical input | GRASP,Computer science,Interaction model,Human–computer interaction,Multimedia,Digital content | Conference |
Citations | PageRank | References |
0 | 0.34 | 11 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Simon Voelker | 1 | 197 | 18.22 |
Christian Corsten | 2 | 44 | 5.45 |
Nur Al-huda Hamdan | 3 | 11 | 2.58 |
Kjell Ivar Øvergård | 4 | 57 | 5.15 |
Jan Borchers | 5 | 1659 | 154.20 |