Abstract | ||
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In computer graphics, rendering visually detailed scenes is often achieved through texturing. We propose a method for on-the-fly non-periodic infinite texturing of surfaces based on a single image. Pattern repetition is avoided by defining patches within each texture whose content can be changed at runtime. In addition, we consistently manage multi-scale using one input image per represented scale. Undersampling artifacts are avoided by accounting for fine-scale features while colors are transferred between scales. Eventually, we allow for relief-enhanced rendering and provide a tool for intuitive creation of height maps. This is done using an ad-hoc local descriptor that measures feature self-similarity in order to propagate height values provided by the user for a few selected texels only. Thanks to the patch-based system, manipulated data are compact and our texturing approach is easy to implement on GPU. The multi-scale extension is capable of rendering finely detailed textures in real-time. |
Year | DOI | Venue |
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2013 | 10.1145/2508363.2508383 | ACM Trans. Graph. |
Keywords | Field | DocType |
detailed scene,detailed texture,multi-scale extension,relief-enhanced rendering,input image,texturing approach,On-the-fly multi-scale infinite,ad-hoc local descriptor,single image,Undersampling artifact,height map | Computer vision,Color space,Real-time rendering,On the fly,Artificial intelligence,Rendering (computer graphics),Computer graphics,Mathematics | Journal |
Volume | Issue | ISSN |
32 | 6 | 0730-0301 |
Citations | PageRank | References |
9 | 0.47 | 27 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Kenneth Vanhoey | 1 | 49 | 5.52 |
Basile Sauvage | 2 | 69 | 6.81 |
Frédéric Larue | 3 | 29 | 4.20 |
Jean-michel Dischler | 4 | 386 | 34.69 |