Title
On-the-fly multi-scale infinite texturing from example
Abstract
In computer graphics, rendering visually detailed scenes is often achieved through texturing. We propose a method for on-the-fly non-periodic infinite texturing of surfaces based on a single image. Pattern repetition is avoided by defining patches within each texture whose content can be changed at runtime. In addition, we consistently manage multi-scale using one input image per represented scale. Undersampling artifacts are avoided by accounting for fine-scale features while colors are transferred between scales. Eventually, we allow for relief-enhanced rendering and provide a tool for intuitive creation of height maps. This is done using an ad-hoc local descriptor that measures feature self-similarity in order to propagate height values provided by the user for a few selected texels only. Thanks to the patch-based system, manipulated data are compact and our texturing approach is easy to implement on GPU. The multi-scale extension is capable of rendering finely detailed textures in real-time.
Year
DOI
Venue
2013
10.1145/2508363.2508383
ACM Trans. Graph.
Keywords
Field
DocType
detailed scene,detailed texture,multi-scale extension,relief-enhanced rendering,input image,texturing approach,On-the-fly multi-scale infinite,ad-hoc local descriptor,single image,Undersampling artifact,height map
Computer vision,Color space,Real-time rendering,On the fly,Artificial intelligence,Rendering (computer graphics),Computer graphics,Mathematics
Journal
Volume
Issue
ISSN
32
6
0730-0301
Citations 
PageRank 
References 
9
0.47
27
Authors
4
Name
Order
Citations
PageRank
Kenneth Vanhoey1495.52
Basile Sauvage2696.81
Frédéric Larue3294.20
Jean-michel Dischler438634.69