Title
Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task
Abstract
This paper explores how different interfaces to a problem-solving task affect how users perform it. Specifically, it focuses on a customized version of the game of Four-in-a-row and compares play on a physical, tangible game board with that conducted in mouse and touch-screen driven virtual versions. This is achieved through a repeated measures study involving a total of 36 participants and which explicitly assesses aspects of cognitive work through measures of time task, subjective workload, the projection of mental constructs onto external structures and the occurrence of explanatory epistemic actions. The results highlight the relevance of projection and epistemic action to this problem-solving task and suggest that the different interface forms afford instantiation of these activities in different ways. The tangible version of the system supports the most rapid execution of these actions and future work on this topic should explore the unique advantages of tangible interfaces in supporting epistemic actions.
Year
DOI
Venue
2013
10.1145/2460625.2460651
Tangible and Embedded Interaction
Keywords
Field
DocType
tangible game board,tangible version,epistemic action,tangible interface,different way,physical game,different interface,different interface form,virtual representation,mental projection,problem-solving task,time task,digital game,explanatory epistemic action,embodied cognition
Workload,Computer science,Embodied cognition,Human–computer interaction,Cognition,Multimedia
Conference
Citations 
PageRank 
References 
8
0.64
22
Authors
3
Name
Order
Citations
PageRank
Augusto Esteves115815.77
Elise Van Den Hoven286984.72
Ian Oakley385575.83