One-handed Input for Mobile Devices via Motion Matching and Orbits Controls. | 0 | 0.34 | 2022 |
From A-Pose to AR-Pose: Animating Characters in Mobile AR | 0 | 0.34 | 2021 |
Exploring Bi-Directional Pinpointing Techniques for Cross-Reality Collaboration | 0 | 0.34 | 2021 |
Promoting a Safe Return to University Campuses during the COVID-19 Pandemic - Crowdsensing Room Occupancy. | 0 | 0.34 | 2021 |
Gaitwear: A Smartwatch Application For In-The-Wild Gait Normalisation Based On A Virtual Field Study Assessing The Effects Of Visual And Haptic Cueing | 1 | 0.35 | 2021 |
Artention: A Design Space For Gaze-Adaptive User Interfaces In Augmented Reality | 0 | 0.34 | 2021 |
Comparing selection mechanisms for gaze input techniques in head-mounted displays | 2 | 0.35 | 2020 |
International Workshop on Cross-Reality (XR) Interaction. | 1 | 0.35 | 2020 |
Using a VR Field Study to Assess the Effects of Visual and Haptic Cues in "In-the-Wild" Locomotion. | 0 | 0.34 | 2020 |
StARe: Gaze-Assisted Face-to-Face Communication in Augmented Reality | 0 | 0.34 | 2020 |
Wattom: Ambient Eco-feedback with Mid-air Input | 0 | 0.34 | 2019 |
Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments | 0 | 0.34 | 2019 |
Wattom: A Consumption and Grid Aware Smart Plug with Mid-air Controls | 0 | 0.34 | 2019 |
A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task. | 0 | 0.34 | 2018 |
SmoothMoves: Smooth Pursuits Head Movements for Augmented Reality. | 7 | 0.44 | 2017 |
Motion Correlation: Selecting Objects by Matching Their Movement. | 13 | 0.52 | 2017 |
WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors. | 5 | 0.42 | 2017 |
Studying the immediacy of eco-feedback through plug level consumption information. | 0 | 0.34 | 2017 |
Remote Control by Body Movement in Synchrony with Orbiting Widgets: an Evaluation of TraceMatch | 0 | 0.34 | 2017 |
Multi-User Motion Matching Interaction for Interactive Television using Smartwatches | 0 | 0.34 | 2017 |
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events. | 0 | 0.34 | 2017 |
Smart Home Control using Motion Matching and Smart Watches. | 0 | 0.34 | 2017 |
Demo Hour | 0 | 0.34 | 2016 |
TraceMatch: a computer vision technique for user input by tracing of animated controls. | 11 | 0.51 | 2016 |
AmbiGaze: Direct Control of Ambient Devices by Gaze. | 21 | 0.67 | 2016 |
Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements | 52 | 1.45 | 2015 |
Beats: Tapping Gestures for Smart Watches | 12 | 0.57 | 2015 |
Fall of Humans: Interactive Tabletop Games and Transmedia Storytelling | 0 | 0.34 | 2015 |
Orbits: enabling gaze interaction in smart watches using moving targets | 8 | 0.48 | 2015 |
The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks | 4 | 0.46 | 2015 |
Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions | 2 | 0.54 | 2014 |
jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians? | 0 | 0.34 | 2013 |
Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task | 8 | 0.64 | 2013 |
Supporting offline activities on interactive surfaces | 5 | 0.44 | 2013 |
Designing tangible interaction for embodied facilitation | 0 | 0.34 | 2012 |
Informing design by recording tangible interaction | 4 | 0.40 | 2011 |
Mementos: a tangible interface supporting travel | 2 | 0.40 | 2010 |