Name
Papers
Collaborators
AUGUSTO ESTEVES
37
89
Citations 
PageRank 
Referers 
158
15.77
323
Referees 
References 
597
365
Search Limit
100597
Title
Citations
PageRank
Year
One-handed Input for Mobile Devices via Motion Matching and Orbits Controls.00.342022
From A-Pose to AR-Pose: Animating Characters in Mobile AR00.342021
Exploring Bi-Directional Pinpointing Techniques for Cross-Reality Collaboration00.342021
Promoting a Safe Return to University Campuses during the COVID-19 Pandemic - Crowdsensing Room Occupancy.00.342021
Gaitwear: A Smartwatch Application For In-The-Wild Gait Normalisation Based On A Virtual Field Study Assessing The Effects Of Visual And Haptic Cueing10.352021
Artention: A Design Space For Gaze-Adaptive User Interfaces In Augmented Reality00.342021
Comparing selection mechanisms for gaze input techniques in head-mounted displays20.352020
International Workshop on Cross-Reality (XR) Interaction.10.352020
Using a VR Field Study to Assess the Effects of Visual and Haptic Cues in "In-the-Wild" Locomotion.00.342020
StARe: Gaze-Assisted Face-to-Face Communication in Augmented Reality00.342020
Wattom: Ambient Eco-feedback with Mid-air Input00.342019
Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments00.342019
Wattom: A Consumption and Grid Aware Smart Plug with Mid-air Controls00.342019
A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task.00.342018
SmoothMoves: Smooth Pursuits Head Movements for Augmented Reality.70.442017
Motion Correlation: Selecting Objects by Matching Their Movement.130.522017
WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors.50.422017
Studying the immediacy of eco-feedback through plug level consumption information.00.342017
Remote Control by Body Movement in Synchrony with Orbiting Widgets: an Evaluation of TraceMatch00.342017
Multi-User Motion Matching Interaction for Interactive Television using Smartwatches00.342017
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events.00.342017
Smart Home Control using Motion Matching and Smart Watches.00.342017
Demo Hour00.342016
TraceMatch: a computer vision technique for user input by tracing of animated controls.110.512016
AmbiGaze: Direct Control of Ambient Devices by Gaze.210.672016
Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements521.452015
Beats: Tapping Gestures for Smart Watches120.572015
Fall of Humans: Interactive Tabletop Games and Transmedia Storytelling00.342015
Orbits: enabling gaze interaction in smart watches using moving targets80.482015
The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks40.462015
Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions20.542014
jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians?00.342013
Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task80.642013
Supporting offline activities on interactive surfaces50.442013
Designing tangible interaction for embodied facilitation00.342012
Informing design by recording tangible interaction40.402011
Mementos: a tangible interface supporting travel20.402010