Abstract | ||
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In this paper, I draw on an embodied cognition approach to describe how sound mediates our identification with and empathy for video game characters. This identification is discussed in terms of mirror neurons and body schema, drawing on theoretical and empirical research to explore ways in which identity is created from our embodied interaction with sound. I conclude by suggesting ways in which sound designers and composers can use this information to create more empathy and identification between players and their game characters. |
Year | DOI | Venue |
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2011 | 10.1145/2095667.2095673 | Audio Mostly Conference |
Keywords | Field | DocType |
video game character,game character,game sound,body schema,mirror neuron,cognition approach,empirical research,gamers cry,sound,sound design,embodied cognition,games,mirror neurons,gesture | Empathy,Body schema,Mirror neuron,Embodied agent,Cognitive science,Gesture,Psychology,Embodied cognition,Empirical research | Conference |
Citations | PageRank | References |
6 | 0.78 | 3 |
Authors | ||
1 |
Name | Order | Citations | PageRank |
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Karen Collins | 1 | 30 | 9.16 |